When my son blew through the complex puzzles of a pirate-themed time manupilation game at Midwest Gaming Classic, I knew we had to meet the creative mind behind it. Fast forward to today's episode of Bucket Bytes, where we're joined by Mr. Lime, the talented developer from Lime Blossom Studio, as we discuss his upcoming game, You Have No Time. With a gripping time mechanic, this game is set to be a hit among puzzle enthusiasts.
We also show off the PC we are giving away as part of our Bucket Bytes Summer Giveaway.... which I promis DOESN'T HAVE A CLOAKING DEVICE.
We don't stop there! Join us as we dive headfirst into the world of fighting games, comparing the likes of Street Fighter, Mortal Kombat, and Tekken. Discover how indie games are evolving as we discuss the role of microtransactions in Diablo, Genshin Impact, and Overwatch. Plus, discussing Warhammer 40K, gaming bars in Milwaukee, and the ever-growing trend of story-driven narrative indie games.
From the creative process behind Mr. Lime's puzzles to the guessing game of iconic video game sound bytes, this episode is packed with engaging discussions and a healthy dose of nostalgia. Listen in as we explore the fascinating world of gaming, game development, and the passion that drives it all. Don't miss out on this adventure – it's one for the (pirate) record books!
You can check out where to find Bucket Bytes by visiting our LinkTree: https://linktr.ee/bucketbytes including Business inquiries. http://bucketbytes.gg is our actual website. You can enter our FREE PC GIVEAWAY from DarkFusion Systems on our site!
All episodes are recorded LIVE, and if you want to find out when we are going live next, you can follow our Facebook page at http://facebook.com/bucketbytes or by visiting our Discord: http://discord.gg/RCmWcaj3vM
Get $150 off a your next build from DarkFusionSystems mentioning "BucketBytes" @ http://darkfusionsystems.com for incredible boutique micro custom PCs & Nuclear Coffee @ http://nuclearcoffeewi.com for the freshest, small batch roasted coffee you can get!
Speaker 1:
Welcome to Bucket Bites. It's the podcast with bite-sized bits and discussions, where we feature content creators of all kinds, including, but not limited to, hollywood producers, twitch streamers, youtubers, game developers and more. I'm Ryan Papapost and I have Josh Picard and Dominic with me today, and we are graced today with Mr Lime, as we will, for you know, just call him from here on out from Lime Blossom Studio. He's a game developer, mr Lime. How are you?
Speaker 2:
You're great.
Speaker 1:
Doing great, Excellent. So just a little bit of backstory. We met you, Lime at you, at Midwest Gaming Classic here in Milwaukee. back in it was March, I think, right, It's like at the end of March And my son was playing your game And it was funny. You were actually really impressed with how well he was able to navigate through the puzzles. And he's only like well, he's not, he's nine or eight, but he looks like he's six. So I think maybe you're you were a little bit more impressed than maybe you should have been. But you know, let's, let's talk about you a little bit. You're a game developer here from the Milwaukee area, correct? That's right? Yep, And is yeah, go ahead, Go ahead, Beat it out, Yeah.
Speaker 3:
Yeah, so I've been in the Wisconsin area for all my life, but I went to school up at UW-Stout.
Speaker 1:
Okay, yeah.
Speaker 3:
Working as a software developer now for six years And then, as my hobby, i'm at games.
Speaker 1:
Oh, that's your hobby, so it's not like your full-time gig.
Speaker 3:
No, maybe in the future, but right now I've made hard bucks. Hey, i mean hey a hundred bucks.
Speaker 1:
It's not even out for sale yet, right?
Speaker 3:
I'm assuming that's just kind of like pre-sale, like a starter. That's previous things that I've made, oh, okay. Okay, got Lobos Jr to play it, though. That was cool.
Speaker 1:
I'm sorry to say that again.
Speaker 3:
I got Lobos Jr to play one of my games.
Speaker 1:
Did you really? Yeah, okay, so what? what is your game that you're working on right now? It's called You Have No Time, right?
Speaker 3:
That's right. So You Have No Time. It's a puzzle game. But the kind of twist on puzzle games is that it's fast, it's fast-paced, you have no time to get your puzzle done. You have to figure it out. Figure it out fast And you, so it's a. It's a combination of testing your wits and testing your fingers And it one of the design principles that I have for the game is trying to make the players feel creative. So most puzzles have multiple solutions in them And even if you, you know, don't get the full solution like you don't get all three of the stars you can still go on the next level. You can figure it out later. You know, i'm trying not to punish people, i'm trying to, you know, let them enjoy the game. And it's different. So I guess, for the aesthetic it's pirate themed And there's like muskets and cannons and bombs and dynamite.
Speaker 1:
So you're kind of like Johnny Depp going swinging around trying to save his, his buddies while the the colonials are trying to gun them down, or like what's the deal?
Speaker 3:
So the original idea that I got for this was I want to make a game based on quick silver from days of future past where he's saving all those guys from the fire, right? Oh okay, the burning building, right. So that was, that was the premise. And then the pirates just came about, cause I was like, well, we need kind of slow bullets, sure, so muskets. So then everything, just kind of you know, filled out from there.
Speaker 4:
So were you like inspired by, like super hot or anything like that, when it came down to slow moving time?
Speaker 5:
Yeah, just to fill people in. So sorry, just to step in. A big part of the game is that time has stopped or at least slowed down considerably. So and actually I was going to say what I love. You said like the game is like. You know, the game is fast paced, which is ironic because it's in slow motion, but it is fast paced. So I do like that. But sorry, go ahead.
Speaker 3:
I wanted to point that out because I don't think you mentioned that yet. Yeah, yeah, so right. So you actually have 30 seconds total to solve each puzzle, but that 30 seconds is one second of the in game time, so it's a one to 30 ratio. So everything that happens inside of that time is kind of set up at different stages. So, like the muskets that fire off, those happen at a precise time, there's a bomb that happens exactly at the end, and then I'm working on some new mechanics that also have different parts in the time. But as for super hot, when I first came up with the idea for the game, super hot was actually inspiration In the code. right now there is super hot mode, which means that time only moves when you do.
Speaker 2:
Okay.
Speaker 3:
Right, so you can move your character, and then time would move just a little bit and then you could, you could stop, right, you could think you could plan ahead, but I didn't like that as much as move as fast as you can, right, right. It's a different game.
Speaker 1:
Well, and for those of you wondering, the game is not released yet, it's not done yet. You can wish list it. I believe on Steam There's actually a demo out which I know I've played, and actually I'm pretty sure Josh and Dominic have both played as well. So why can I? I gotta ask, why pirates, yeah.
Speaker 3:
I mean, that was really just because I wanted to use muskets.
Speaker 1:
Oh, okay, so there's the reason.
Speaker 3:
Yeah, yep, yep, just cause. you know I wanted slow moving projectiles so that you would have enough time to be able to save your friends from them. And you know, originally it was the muskets would only go off once, but now they go off three times, which is kind of weird, and so maybe one day I'll have an in-game lore reason for that.
Speaker 4:
So I'm a big nut about in-game music and everything And the music for your game. was that like like something you were given, or is it like royalty free stuff?
Speaker 3:
Oh no, that is that is made by Age of Otto. He is a A-G-E, space O-F, space A-T-O. He is my German musician friend. Wow, he's making all of the music for the game and he's been amazing.
Speaker 4:
It was quite nice.
Speaker 3:
His wife is the one who made the art for the background here as well as the art for the game, and so they've been a great couple to have on the team, and so he's actually made a bunch of music that's not in the game yet One of the things that I want to do with it is allow people to choose which music they want for their level when they make their own levels, because sharing levels is going to be a big part of this game. It's going to be, you know, how a lot of people are going to really experience the game and enjoy it, so that's a big part of it.
Speaker 1:
He totally just like I was, like I was going to be. One of my questions was when we were talking sorry Dom, when we were talking at Midwest Gaming Classic, i know. Like we were talking about like having community maps being made in puzzles and everything, and it seems like you're really kind of embracing that And that was going to be my question, but you jumped the gun and you beat me to it And now I'm just going to sit here and listen.
Speaker 3:
Yeah, and then. So the other part about it is that he's made kind of distinct sound soundtracks for different areas that we have planned, so like Aztec temples, or shall I shouldn't say Aztec, i should say just kind of generic ancient temples, and then, you know, with the colonial pirate concept, right, so something that you'd expect in South America, right. And then the other part is going to be I was hoping for East Asia, and the soundtrack that he made is so good, i'll play that at my funeral.
Speaker 1:
Pirates of the Lost. Okay, so, so you want to. No, you want to go, all right.
Speaker 4:
One more question, one more question for me. So do you think you're going to expand on like, like, just like changing the theme, like eventually it'll be pirates, and then let's say you just say fuck it, space pirates, and you have, like, space dedicated levels, but still with the pirate thing going on? Definitely considered it, considered Okay.
Speaker 3:
One of the ideas that I had was this comes back to me not having a dedicated artist on the team. One of the ideas that I actually had was that it was going to be a colonial era pirate who got teleported, transported into a fantasy world where he has to fight against goblins and monsters. There'd be sky islands, but he'd be like oh, I know how to deal with this because I'm a pirate. Oh, and instead of, instead of dynamite, it'd be like fire crystals that you would shoot in the other's float.
Speaker 4:
Okay, anyway, that's all dreams, So that brings me another question Are you going to be writing like dialogue for the game for each level, and be like in the beginning would be like then good question.
Speaker 3:
I would love to. The issue I currently have is I have so many things that I want to do for making a good game that it's just it's too far down on the requirements. But one of the things I am going to do is I'm going to open up the dialogue to content creators. If you're making a map, you can add in your own dialogue. I'm going to have in parts where it's kind of like a audio sorry, a visual novel. So it'll be like there's a guy talking on the left, a guy talking on the right and you'll be able to do like little facial animations and stuff with them. So, you know you're smiling, you're saying you're whatever right. So you'll be able to make your own stories inside of the game, for your own levels And that sounds cool, that sounds awesome. Yeah, i think it's really cool, especially allowing people like if you want to do that, it's there. If you don't want to do that, then don't do it.
Speaker 5:
Yeah like there's multiple facets to the creation side of things. Like if you want to focus on telling a story, you can. If you want to focus on just making complicated puzzles, you can like. That's a really interesting way to put it.
Speaker 3:
So part of that is I actually want to let people make puzzle series where you can, where you can put a puzzle back to back with other puzzles and you can put stories in between. You can make your entire. You can make an entire game inside my game. If you wanted that, That would be ideal.
Speaker 1:
I guess how would that work? How do you plan on implementing, though, a story into it, like, obviously, like at face value it's just pirates moving cannons and people so they don't get shot, and like? how do you plan on implementing a story to kind of fit that?
Speaker 3:
So the story that I was thinking about writing is about a pirate who doesn't have time, right, like the reason he has no time is because, well, somebody in his family is sick, right. So he's been looking for the ability, the power to save them, right. And actually this is something that I realized I actually had a strong connection to. I have, you know, a two and a half year old son And I've had nightmares where he's died on me And I was thinking that this was actually something that I should try and get out, i should try and communicate this to try and work through why this is something that I actually have nightmares about. So I was thinking my pirate captain would have a son who's sick and dying and he's trying to save him by getting the power to control time. What he finds is his power to slow time, but he hears of the second piece of the you know, ancient power that he has, which allows him to reverse time Right. So that's, that's the ideal story.
Speaker 1:
Ancient power is the best kind of power.
Speaker 4:
My like creativity is like bursting, thinking about like some type of backstory, when he originally got his slow down time power but he realized it wasn't enough to save his son, so he's out to go find more shit. Sorry, my brain is like running now.
Speaker 3:
That's exactly what I'm thinking. I think it could be a good story.
Speaker 1:
Dom little. Did you know that today was your job interview to work at Lime Blossom as a storyboard artist or, you know, writer? So you know, good luck. The rest of the episode.
Speaker 4:
I can write, but you know it's not going to be anything as tier.
Speaker 2:
I mean.
Speaker 3:
I haven't run it, i haven't written fan fiction, so you have or you haven't not.
Speaker 4:
Oh I was like interesting.
Speaker 1:
You're gonna have to tell us about fan fiction.
Speaker 3:
Fan fiction is top tier. You understand nothing beats fan fiction. It's the greatest, greatest piece of writing material on earth.
Speaker 1:
Josh looks speculative.
Speaker 5:
It depends on what kind of we're talking about.
Speaker 3:
Yeah, I had a friend who would just eat fan fiction up like I was like I don't understand. But she's like I love it, it's so good.
Speaker 1:
See, every time I hear fan fiction, i just immediately go to the saucy, spicy stuff.
Speaker 4:
Yeah, like that's where I go to.
Speaker 3:
But that's not what you're talking about. But I think, no, i think that's what she was reading.
Speaker 1:
Oh well, i mean, i guess that's like the number one thing. I was, you know, thinking maybe it's not always going there, but it's usually, yeah, so cool. You have no time. We're going to talk about it a little bit more here, but real quick, before we get to know Mr Lime a little bit more and his game, i did want to, on the show, announce something and I'm actually ill prepared for it because I forgot to bring it down with. Oh my goodness, imagine that. Imagine that I'm not prepared for something.
Speaker 3:
That's what I mentioned that he was five minutes late.
Speaker 1:
At least five minutes late. Wow, i'm being exposed. I'm being exposed. So, josh, do you want to just real quick just talk about? we had an announcement the other day on your YouTube channel for suggestive gaming. Do you want to just kind of talk about that real quick? I'm going to run upstairs.
Speaker 5:
Run Run quickly. Here at Bucket Bites, we've partnered in the past month or so with Dark Fusion Systems here in Milwaukee, wisconsin, and they specialize in custom boutique PC builds, especially focusing on smaller And I get this wrong every time. I think it's mini ITX builds. It's either mini or micro. Henry from Dark Fusion is in the chat So he'll correct me if I'm wrong. Itx, it's ITX, but okay, he said yes, so I think it's mini ITX builds And they actually built one for me in the past to capture for suggestive gaming And I worked with them and I loved the experience. It was fantastic. It's an incredible build And it currently sits in my living room hooked up to my TV And that's where my fiance will actually play games for the show and capture directly on air, which saves me so much time and energy to try to figure out a capturing solution.
Speaker 1:
So you do have an employee.
Speaker 5:
I mean, once I get it, yeah, Unpaid intern.
Speaker 1:
No, exactly.
Speaker 5:
I like that, i like that Food and board is, you know, that's payment enough, but so yeah, so it's. Working with them was an absolute joy. So when Post wanted to bring them on as a partner for Bucket Bites, of course I was very excited And we've been working with them And finally, about a week ago a little bit over a week ago announced through the Suggestive Gaming Channel that we are doing a giveaway of a custom Dark Fusion Systems PC. It's bucket, bucket Bites themed. It's a. It's a.
Speaker 4:
It has our little bucket bot on it.
Speaker 2:
My favorite part.
Speaker 1:
My favorite part about the whole announcement was the one person in your chat that was like Oh, those things are all fake, They don't actually exist, They're not. they're not an actual, they're. no one ever wins these giveaways, not for a PC. So I had a really good chuckle while I was away at a wedding last week.
Speaker 5:
So well, especially to my response that was like Hey, shut up.
Speaker 1:
I gotta give you credit, though. Your response was very articulate. So, yes, we are giving away a PC here and you can actually do in the chat I believe it's exclamation point summer prize, and that will link you to our our giveaway page. So please feel free to go there, get some more information on the, on the machine itself. But I'm going to tell you a little bit about what's actually a part of this machine here And then I'm going to show it to you. It's actually in my hands. Well, don't want to show you. So this is going to be the dark fusion systems dark Phoenix mini ITX. It's actually custom powder coated in bucket bites. Blue is what I'm going to call that. It's got a gigabyte motherboard and AMD Ryzen 7,600, six core CPU with a Nactua NH. I'm not even going to get into specifics, but it's got a nice cooler. but it's got a 30, 60 TI. It's got a one terabyte SSD and M.2 drive and it comes with Windows 11. So I'm going to show it right here in all of its glory, hiding in the in the backgrounds.
Speaker 4:
But yes, it's also backwards, but welcome.
Speaker 1:
Welcome to yes.
Speaker 4:
Oh no, oh no, it's a cooking device.
Speaker 1:
That's very expensive. So does the machine actually exists Nobody, so maybe that person was onto something when they said Oh right, but here it is in all its glory. Oh, that's hilarious, i can't.
Speaker 5:
This was the most bucket bites way to announce this.
Speaker 4:
You can't see it.
Speaker 1:
Let me, let me, let me fix it, hold on I don't know. I don't know if I can keep going. All right, Let me all right Now. You can see it behind the scenes here at bucket bites for you podcast listeners.
Speaker 5:
Post had his green screen effect on and when he lifted the PC it was visible which is blue.
Speaker 1:
Here's the actual machine itself. It is beautiful, it's small, it's portable, it really. This handle is like my favorite thing, and yeah, that's.
Speaker 5:
That's the crazy part about it is how powerful it is and yet how portable it is. So if you guys remember oh God, if you guys remember the Gamecube, like with that little handle on it and just being able to carry it around wherever imagine that but with like a legitimate mid to high tier PC.
Speaker 4:
Show us the bucket bot again. Oh, okay, okay.
Speaker 1:
Hold on, all right, i think we can right here.
Speaker 4:
Reverse, and how much does that way post beautiful.
Speaker 1:
Um, honestly, I think it's about maybe 20 pounds max. Henry in the chat, How much does this way check could tell us.
Speaker 4:
but Henry in the chat. Tell us.
Speaker 1:
Oh man.
Speaker 5:
That even mine, though, because I have the dark phoenix pro, which is a little tiny bit bigger. I've got a 30 80 in there. Yeah, i think a 30 80 in there And that thing even that's like it's so light and I can move it around. However, um, yeah, henry is saying about 15 to 20, 20 tops.
Speaker 1:
Yeah, Oh, so More razors, one. That couldn't have gone any better. So just so we can wrap this up so we don't bore you guys with giveaway stuff. I mean, we're obviously really excited about it. So, Mr Lime, I apologize if we're taking out a little bit too long on this, but I had fun. At some point during this episode we are going to be giving away. There's a code for, so if you catch us live, you can get an extra code for giveaways, extra code for extra entries on the giveaway, as well, as if you listen to it and watch it, they'll all have their own kind of separate codes. Oh, fancy. And the biggest thing I want to stress the most is on any of our posts. Please, please, please, considering, consider, sharing, liking and everything, because we have a bunch of codes to give away for people who are socially sharing the giveaway and or just our posts in general. I just want to throw that out there. Stick through the rest of this episode. We'll be giving a code away for anybody that's live and we'll go from there. Okay, excellent, embarrassing. I'm so glad that that went exactly as scripted. Yep, couldn't have planned that any better. So, mr Lime, what kind of machine do you edit on when you're making your games?
Speaker 3:
Yeah, So I've got a 3070 Ti, i believe, but my last one before that was a 1070. So it was a big upgrade And I think the primary reason primary reason why I decided to upgrade was because I was streaming and was making these interactive Twitch overlays. So, basically, this is the thing that Lovis Junior used is that if somebody would do something in chat, it would actually affect your own screen. So I made this very simple ink overlay So if somebody would do something, specifically like donating a certain amount of money in bits, your screen would get covered in ink, like Mario Kart. Mario Kart. Thank you, yeah, okay, so that was great. He used it for one of his cancer streams, one of his Oh. So what do you call it when you get money and you give it away?
Speaker 4:
Charity stream. Charity stream Thank you.
Speaker 1:
So to clarify he doesn't have cancer, or does he?
Speaker 5:
And then he was donating to a charity.
Speaker 4:
Donating the charity.
Speaker 3:
Okay, all right, yeah So that was really good, because then So he's playing Dark Souls and then every time somebody donated $3, his screen would get covered in ink And it was, you know like whenever he fought a super hard boss, then just like the whole screen, just.
Speaker 4:
Oh dude, that's, so funny Actually it was awesome, yeah, it is actually.
Speaker 1:
So you mentioned that you stream a little bit yourself.
Speaker 3:
I used to I used to. Basically what I used to do, so I started off streaming. So this goes back into me having this weird fear about death.
Speaker 5:
When my. It's not that weird, i'm a better.
Speaker 3:
Everybody should have a little bit of fear. Yeah, when my son was born, my brother died of cancer, probably six months earlier than that, and so I actually had this idea that you know well, time is fleeting, life is fleeting And I want to make sure that I have I leave something for my son to know me by if, for some chance, i just walk into a car and die right. So that's why I started streaming. I was like I'll make these videos. They'll be as real as I can make them. They'll be as me as I can be, and then, if something happens, at least that's one way that he'll know me right. So it started off with just playing games. You know playing games that I like playing games on my Steam backlog, because I've got way too many, and I gained a couple of people who were like, yes, this guy's fun to watch. But what I ended up doing was I had enacted with other streamers and I was like you know what would be fun? I can make a game for you. Let's make a game in two hours on stream. And that's what we started doing, and so I have I've probably made 10 or more games with other streamers in two hours. So it was a lot of fun, super stressful.
Speaker 5:
But yeah, but that's actually a really interesting idea, like live streamed game jams.
Speaker 3:
Yeah, it's like it wasn't as good as playing games for viewers. Sure, Yeah.
Speaker 5:
But just like I could see that. I could actually see that doing really well like streaming it and then posting it as an edited video on YouTube, like I could see that doing really well, there.
Speaker 3:
Yeah, right, yeah, i'll have to try that sometime. I've got a bunch of videos that I've just never done anything with, but you know it has some. It has some good content. It's like you know there's communication chatting about you know, what do you want the game to be? Yeah, What should we do now And decision making. But then there's a lot of like I'm really stuck on this bug, So I'm just going to stare at the screen for 15 minutes. Please entertain chat for a while.
Speaker 5:
That's why you just got to use the chat as a rubber duck, like just rubber duck with the chat.
Speaker 3:
Chat. What do you think is wrong? Everybody's like. I've never coded in my life.
Speaker 1:
I could imagine there being a really strong niche following for that, though Like big time.
Speaker 4:
Oh, most definitely.
Speaker 5:
That's what I'm saying, like seeing it go from zero to something like that's. That's a really interesting story that you can tell with that.
Speaker 3:
If you check out my YouTube video actually I'm not sure Somewhere in my YouTube channel there might be a 30 second video with like my first five games that I made, which has, like the first one is like just a super cheap chocobo like running across the screen, and then, like the last one is like that actually looks pretty good Really. So I learned some things while I was doing it, which has helped me make the game that I'm currently making.
Speaker 1:
Yeah, of course. So that's not where you'd have no time kind of came from Like that idea didn't spawn from that, did it?
Speaker 3:
Oh, that was originally. I want to say 2019, 2016, 2016. No, 2019, 2019. Yeah, 2019 was doing a jam online with a college buddy who was an artist and he's the one who made the pirates. So the reason why the pirates like all the characters in the game look kind of like yeah, that's pretty low effort. Yeah, he made it in like a couple of hours. So he has mentioned hey, i'd like to fix those And I'm like, yeah, as soon as I can pay you, sir, i would love for you to be back on the team.
Speaker 1:
I don't know. I kind of feel like that's part of the aesthetic of it, though, like they don't look bad.
Speaker 3:
They're not bad, he's a good artist. They're not bad, he's a good artist. but it just doesn't fit with all the other stuff that I have in there, you know.
Speaker 1:
Sure.
Speaker 3:
Which doesn't fit the aesthetic, so like I had to stick with one or the other, since a lot of so like all of the level editing stuff, the ground all of the ground and all of the physical stuff that's in the game. That's not the pirates. That's all stuff that I got from like asset packs.
Speaker 1:
Gotcha, gotcha.
Speaker 3:
I bought those for like 50 bucks or something like that. And then and then that was useful. I shouldn't drink beer.
Speaker 2:
Let it out. Let it out, this is bucket bites.
Speaker 1:
Have you thought about pushing this to a mobile platform at all?
Speaker 2:
Because I think it could.
Speaker 1:
I think there's a good amount of potential there for the mobile platform.
Speaker 3:
I've, i've, i've heard that before. I've thought about it. The issue I have with mobile is it's just a very different beast, and one of the big big things about mobile is that it's a it's a high investment platform. Yeah, so Steam, you know it's relatively low investment. You put $100 in. If your game is anywhere near good, you'll you'll get promoted at least a little bit. Even now I have probably 5,000 visits to the store page. There's nothing there right, Yeah, So like when you, when you release a demo on Steam, Steam promotes that in the free demos page. that got 60,000 impressions, which is just people seeing the title but, that 60,000 impressions in just the first three days, So that's a huge super easy way. Oh yeah, yeah, super easy way for people to see your game and know it exists. So versus mobile. If you don't put a large amount of money into marketing so that your game has players, no one will ever find it.
Speaker 4:
That's why mobile games are so filled to the brim of ads and stuff.
Speaker 3:
Well, you. That's why mobile games are advertised so heavily.
Speaker 2:
Yeah, That's why I'm messing with a bunch of yeah.
Speaker 3:
Because if nobody knows it, the game will not sell, Nobody will play it. So you need. you need numbers to make numbers.
Speaker 1:
Okay, So it would. it would be a lot easier if you were to establish yourself kind of up on Steam and then kind of get that following and then push it out onto the mobile platform where then you can monetize it somehow.
Speaker 3:
Yeah, yeah, obviously, one of the things that I've been thinking about, i've been I've been debating, is because my game is going to be heavily based on user content. I'm actually considering making it free and then selling DLC, which is going to be more things to put in your puzzles, right? So you could buy. You could buy, like you know, if I make a Eastern pack or if I make a, you know, temple pack, you know, then you could buy that and then you could make puzzles with that and anybody could play it. Who has a base game which would be free.
Speaker 1:
Okay.
Speaker 3:
Right Versus what I'm playing on doing right now, which is just selling the game for $3 and hoping that enough people buy it, that they tell their friends to buy it.
Speaker 4:
Well, maybe you can like transition it to a free game, you know.
Speaker 3:
Good, but then I feel bad for the people who pay.
Speaker 1:
That's and that's. That's an interesting dilemma to have, because that's happened plenty of times, where you know someone says our game is never going to go free to play. You know all of our contents can be free forever, and then they, you know, snap of the finger and yeah, yeah, yeah. Well, that was, but that's different because that they were acquired by Epic, i believe, before that change was actually made.
Speaker 4:
So I miss Rocket League.
Speaker 1:
The original.
Speaker 3:
The original agreeers were not the people who changed. That's true.
Speaker 1:
I don't know how many developers you kind of speak with, but like what, what do you feel like are some of the shadiest kind of developer publisher kind of moves to make when they're releasing a game?
Speaker 5:
I thought post was going to be over here like who are the most shady developers?
Speaker 2:
Tell me the one Tell the cheese.
Speaker 3:
I mean the the easiest one is just that they're not marketing what they're actually put in the game, right, that they're trying to sell you something that you know that's not actually what you got of it. I know like microtransactions have gotten out of hand. We see that with Diablo, right. We saw that with the last, the last Diablo. No, what was Diablo mobile?
Speaker 1:
Immortal, immortal Yeah.
Speaker 3:
Immortal. The microtransactions in there were just absolutely.
Speaker 5:
It was pretty insane when it first.
Speaker 4:
Is it? I never I haven't played the Diablo games as microtransactions, like investing that game.
Speaker 5:
It wasn't immortal, for sure.
Speaker 3:
Three in below were fine. I mean two probably didn't even have the option.
Speaker 5:
Well, well, three launched with the auction house, which people are upset about, where you could buy loot with real money. But that didn't last long, because it literally was just Yeah, and because essentially it was. You didn't have to grind for good loot anymore, you could just literally go to the auction house and if you had enough money you could just buy the best gear. So they turned that off very shortly after launch, but immortal. I mean, it's a mobile game and it's free to play, so there was a lot of like all right, well, you have to buy like currency to do dungeons or you have to buy currency to gamble on loot and stuff like that. It was basically a loot boxes, just in a different way.
Speaker 3:
Yeah, love those. I do kind of love those, though. I kind of like gotchas. Do you know what gotchas are? You know, you spin to see what character you get.
Speaker 2:
I like.
Speaker 3:
I like Genshin Impact. It's good, it's fun.
Speaker 5:
Post is out. Post is out.
Speaker 2:
I like my son, loves that.
Speaker 3:
I don't use money, So you know it's all just my play time. that gets you to it.
Speaker 5:
But, that's a whole different thing. I will say Diablo 4. thus far, anything you can buy is cosmetic, and I am completely fine with that.
Speaker 4:
Yeah, cosmetic is always nice.
Speaker 3:
It's expensive cosmetics, which is, you know, whatever on top of an $80 game.
Speaker 1:
$70 game Yes, i paid 80 because I wanted to play it. I paid 80. I bought the collectors edition box and this Stein, so I'm all in on the, but the Stein is legit, though That thing is pretty slick, it is pretty cool.
Speaker 5:
It is actually really shitty because it's like the top does not sit on properly.
Speaker 4:
You can know I can see it. Oh, it's bothering me, it's bothering.
Speaker 5:
Whatever, whatever Hold on, made in China. Yep, okay, yeah.
Speaker 1:
Script that off, unbelievable, unbelievable. So we were kind of talking about games kind of being shady, a little bit kind of going back on their promises. And I'm not talking about line blossom, but I am talking about another developer recently that said some drama and I don't know if maybe you could weigh in on this. But Blizzard, with Overwatch two, had it's kind of comical that they were planning this whole PVE type thing and just shut it off. Whole campaign just is gone. And, dom, i know you're chomping at the bit to talk about this, so let's hear it, brother.
Speaker 4:
All right. Back in 2019, they announced this huge PVE thing that they were going to do for Overwatch two. At first everyone thought it was going to be like Overwatch one, but like a little DLC or something like that. And they announced Overwatch two and everyone got really hyped about it because they're adding a PVE And beforehand the Overwatch lore and their characters and whatnot were interesting. Each character had a really good voice actor and each character had like fun personality. So everyone's really hyped about that. So in 2019, they shut down all updates for the Overwatch one base game to work on PVE Couple. Years later, overwatch two comes out without PVE. We continue to play this 0.5 version of Overwatch one 1.5. 1.5, whatever, yeah, and we continue playing it. It was missing a lot of things from Overwatch one, and missing an extra player slot, of course, and then they finally dropped the bomb and said guess what, guys, we're canceling PVE. And everyone got hella pissed. There's like streamers leaving that game right now. I'm sorry.
Speaker 1:
There's streamers leaving the game now.
Speaker 4:
And it's all just been a train wreck from that point on. And I think the CEO of Blizzard and Activision had a little thing. I shouldn't go into it because I don't remember too much about it, but there was some drama about him actually talking about it. I don't want to make up stuff, it's okay.
Speaker 5:
Nobody's going to verify it. Yeah, nobody has the internet.
Speaker 4:
That's basically all I got for it, basically, and once we start talking more about it, i'll probably remember something, and then I'll yell.
Speaker 2:
Yell, no, i think it's.
Speaker 1:
So I wasn't super big on following it. I enjoyed Overwatch for the PVP aspect of it and I actually quite enjoy it I still to this day. It's something I could play with my kids. Even my wife will play with us, So I can't say that I was one of those that, to be honest, the PVE wasn't even on my radar, So I wasn't even that upset.
Speaker 4:
But people are leaving the game in droves just because of Because they've shown what the PVE could look like with their own little holiday events. They had a little PVE game mode and it was really fun and neat. You can do it with friends And it was actually replayable. That wasn't like a thing they struggled on. There was different difficulties, you could do levels on and you could get rewards from those levels. So they showed what PVE could have been, but they, of course, flatlined it. Yeah, and as immortal And skill tree that they cancelled Skill tree was the huge thing a lot of people were upset about because, look neat, there is different abilities the heroes could have And those just new things that were looking really neat.
Speaker 1:
I love good skill tree. Yeah, and part of the reason why I think a lot of people thought they were making Overwatch 2 in the first place was to support this whole new PVE adventure or campaign, whatever you want to call it.
Speaker 2:
So I understand people's.
Speaker 4:
They told us that they made Overwatch 2 to put it on a different engine, like a better engine fitted for the PVE. So they moved to Overwatch 2 on this better system for no reason, or engine, i should say.
Speaker 1:
Well, no, it's just to sell the game in more aesthetics. Yeah, Yeah sure.
Speaker 5:
Well, is Overwatch 2 free to play, or do you have to buy?
Speaker 4:
it. Overwatch 2 is free to play. Yeah, people have Overwatch 1 for it.
Speaker 5:
Well, yeah, well, there always was And a battle pass.
Speaker 4:
It's only a battle pass.
Speaker 1:
no, there's no blue, buy Well that's the brew, it's the battle pass, yeah.
Speaker 5:
Yeah, i don't know, overwatch 2 to me always just felt like a marketing thing. It's literally just an Overwatch patch. But we're calling it Overwatch 2 to get you excited and get you back into play it, because post I think you and I are very similar in that we played the shit out of Overwatch when it first came out and then kind of fell off of it because it's like you know, it gets old. But you know, if they launch Overwatch 2, maybe it gets people coming back because it's like oh alright, it's the new one.
Speaker 1:
It was me I went back to it, but it was a refresh.
Speaker 4:
But it's, I played it. Oh sorry, keep going post.
Speaker 1:
No, you played what?
Speaker 4:
I played that game a lot everything more than Josh and Post combined, probably.
Speaker 1:
I definitely had. You were in the first one when the first one came out. bro, I was just gonna say when that shit came out.
Speaker 5:
You were like fucking 12. What are you talking about? Yeah, i was playing Overwatch 2.
Speaker 4:
I mean Overwatch, alright, yes, i was playing that.
Speaker 5:
You're very confident in saying that you played it more than both of us combined I have.
Speaker 4:
I know I have. I'm sorry, i know I have, but yeah, i played that game very competitively I probably have more hours in Zarya alone than you have in all of your characters.
Speaker 5:
That's funny, because I only played Zarya.
Speaker 4:
Yeah, I played that game a lot Post has played with me before and I was pretty decent at it. I got to like Diamond or so And it was very disappointing hearing that PvE wasn't gonna come out, because I played Overwatch 2 to get back into it. because with the hopes of PvE coming out and it was not really a lie but kind of a big lie that never came out. it was promised.
Speaker 5:
I was gonna yeah, it's not necessarily a lie, It's just a failed promise, which is almost worse.
Speaker 1:
Yeah Well, it kind of goes back onto like what we're talking with Mr Lime about is where, like, he didn't want to kind of sell the game and then go free to play and then people can buy their packs, because that's essentially kind of what Blizzard did with Overwatch, where they made a paid game, then free, only to go back on all their promises. So Sure. It's kind of disappointment, but did you guys happen to watch the Summer Games Fest? I know Mr Lime did. He's like it was funny. I put the message in chat and he's like who was that? I gotta watch it. And he's like, oh, he was sold, he's gotta talk about it. So I'm curious, mr Lime.
Speaker 5:
You did more show prep than I did.
Speaker 3:
I appreciate that I watched at least two hours worth of video.
Speaker 1:
So what was your big takeaways from that whole show?
Speaker 3:
So I watched the the main show, and then also the indie show afterwards.
Speaker 1:
Oh, you did. Okay, i missed that.
Speaker 3:
So I would say it's okay to miss that one. That one was lackluster. I was pretty disappointed with the indie show, but the main show there was a couple of really good ones. I'm excited for the next Final Fantasy 7 remake sequel. My wife played that to completion and I, i know, sat next to her watching, did it, so I liked it.
Speaker 5:
Like it if I didn't have to play it. I.
Speaker 3:
Mean, so let's see what was. There was another really good one that I saw coming. Oh, i should ruin it down.
Speaker 1:
Okay, welcome to bucket bites One of us now for so while looking that up while one of the things. I can say, oh, go for it, go for it.
Speaker 3:
One of the things that I can say is that in the indie showcase, i noticed that it was heavily about story-driven narrative games, and I had. that's not necessarily what I would say the top Indie games are is story-driven narrative games, but it seems like that's the ones that big budget indies want to push or that The media wants to push as being these you know amazing indie games is these stories are Narrative games.
Speaker 5:
Can I take a step back and ask why? why do you think that is I?
Speaker 3:
I think my I was talking to my wife about this and she's like it's because she says It's because those are the games that don't compete with AAA. Those are the games that you not get from a triple a experience that aren't going to be competitive against the market that they're in Right. So you don't want, you know, the new indie Diablo game to be Trying to steal some of the market out of you know Diablo 4's sales right. So let's push these other games that Well they're. You know They've got this different kind of experience that you'll never get anywhere else, right.
Speaker 2:
Which I.
Speaker 3:
Appreciate but it was heavy. It was like 80% of the indie games were storage of narrative.
Speaker 2:
Right that's.
Speaker 3:
That's not 80% of the indie market, that's for sure.
Speaker 5:
No, that's yeah, and I'm just wondering why that's. I'm wondering if those are easier to market, because there is something to hook with the story, you know.
Speaker 3:
Especially like my game. I cannot push it Easily through visuals or through appearance. You have to play it to appreciate it right and so that's. There's probably a lot of other games that are like that, where you could see it and you're like what's the point? I don't quite, i'm not. I'm not feeling it. And When it comes to games, emotion is the most important aspect. You're trying to get the player to feel something, whether that's, you know, adrenaline or Sadness, whatever it is, you're trying to get them to feel something, and the players are looking for that too. They're looking to feel right. So I think, by having story driven, you're saying this game Focuses on emotion. It's meant to make you feel something. So at least you can see that through the media, through television.
Speaker 1:
Right, I know I'm a sucker for that kind of stuff. I really am I.
Speaker 3:
Like I like the dark ones.
Speaker 1:
Those are the ones that stand out, though It's the dark ones that make you feel that and it's for sure, have you There's? I wouldn't call it necessarily indie, but it's definitely smaller studio. There's a game called Bramble. Have you heard of that game? Have you played that game? Did I play Bramble?
Speaker 3:
I'm not sure. I don't think so.
Speaker 1:
I Don't think it's no, it's uh it's kind of like almost like an Alice in Wonderland type vibe where you, you play as a kid and you and you kind of you shrink and you go on to this. You're just really small and there's a bunch of like trolls and some other stuff. It's. It's more like a platformer in like a 3d space, if that makes sense.
Speaker 3:
Oh, I have not seen this one.
Speaker 1:
It's, i really do recommend it. I had a. It's very rare these days that I can see a game from start to finish, and I was able to finish that one in just a couple days. It's short.
Speaker 3:
I actually have a great appreciation for shorter games. I think games have become long-winded. Oh yeah especially triple A games They've had themselves out so heavily just because, they're nice. Yeah, i agree, they think that players won't. This is part this problem with the players. Players feel like they get value out of time, and a lot of times you can get a lot more value out of a shorter experience.
Speaker 5:
I would rather play one game for six hours than One game 12 times for 20 hours. You know what I'm saying right, Absolutely.
Speaker 1:
For sure, and for those of you who don't know, the summer games Fest is like basically e3 but not e3, kind of it was yeah, it's a tightly.
Speaker 2:
Keely.
Speaker 1:
Keely sorry Names thing. Right, i Forget what it was. He started it back in 2020 with the was the game awards, like that's where it's well, the game awards?
Speaker 5:
Yeah, the game awards were before 2020.
Speaker 1:
Okay, and he just kind of took it because there was no e3 and kind of created the solar thing. So basically there's no e3 anymore. Now we have the summer game fest e3. What did I say?
Speaker 5:
No, i'm saying now it's key three, because he's just keely, i like that.
Speaker 1:
So yeah, that's well, i didn't come up with that I said like a fucking moron Wow.
Speaker 3:
Welcome, welcome. Did you guys see? did you guys see the pal world Trailer? it's yeah. Pokemon with guns.
Speaker 5:
Yeah, I do what they've been talking about pal world forever And I'm still stoked on it like I want this game to come out like right away.
Speaker 3:
I was. I was flabbergasted by the blatant ripoff of The sheet Pokemon that looks exactly like the dude bro, I haven't played I.
Speaker 5:
I haven't played a Pokemon since silver. You could have told me that was Pokemon game I'm gonna get.
Speaker 1:
There's so many, i'm surprised they haven't had a cease and desist like at all seriously.
Speaker 4:
Must be like no for so many little sticks and stuff.
Speaker 1:
No, like they legit have monsters that look straight up like Pokemon. Like you, you can't tell the difference.
Speaker 2:
Yeah. So, but yeah, it's.
Speaker 5:
Except for the.
Speaker 4:
I know Nicholas Cage was there, though. Yes, for dead Daylight.
Speaker 5:
I've never played dead by daylight, and now I'm considering it, so they're doing a good job, yeah.
Speaker 3:
Yeah, that's a pretty good game. I will say that The thing about the Nick Cage you see him in the video, so like he's loving it, he's loving his job. He's like, oh, this is this is amazing. I love acting in this game. You see him in the game and it's completely deadpan. Yeah, right away from subbies. Completely stoic, no emotion.
Speaker 4:
I don't know if I misheard you, but did you say dead by daylight was a good game?
Speaker 3:
I liked it.
Speaker 2:
As long as you still enjoy it right now.
Speaker 4:
As long as you still enjoy it right now, that's all that matters.
Speaker 1:
I'm kind of disappointed that he wasn't a killer. I.
Speaker 5:
Want it? Yeah, he's a survivor. I would. When you first, we first play the game.
Speaker 4:
It has its charm right. It's fun for a little bit, and when you really get into the nitty gritty of it, that's when it gets. It becomes a bad game.
Speaker 3:
That's any multiplayer online game.
Speaker 2:
No way, i play, i played rock league for 900 hours.
Speaker 3:
I regret 500 of those.
Speaker 4:
Dude, I had to stop rock league. You got me so mad. Yeah, I couldn't do rock a leak anymore.
Speaker 3:
Yeah no, it's easy to get salty right. You're like, oh, why could I not hit this car? the ball with this car Doesn't make sense, It's so easy. And then you accidentally do a flip reset and you're like, oh, I'm God.
Speaker 1:
Can the only thing that really sticks in my head from the whole showcase, though?
Speaker 2:
Was they played?
Speaker 1:
it. They played a trailer. They played a trailer. If you we talked about it in bucket butts in the past the twisted metal show that's coming out on peacock.
Speaker 5:
By the way, i just want to point out, the last time we talked about the twisted metal show, we were so excited about sweet tooth I. I just want to say that okay okay, i Don't know, dude.
Speaker 1:
Okay, they played this trailer and they're fucking singing to the new thong. Well, hold on hold, on hold, on hold, on hold on.
Speaker 5:
You need to go back first. It was will our net who came out and Kind of introduced the trailer to yes, and I had no idea will our net was a Attached to the show and B was playing the voice of sweet Yeah, playing the voice, sweet tooth.
Speaker 1:
I.
Speaker 5:
Had. I just thought Samoa Joe was gonna be sweet Joe wait, he was there.
Speaker 1:
Well, no, it's a body actor. He's the body actor.
Speaker 4:
Yeah, i didn't know that, wow.
Speaker 5:
Yeah, so I thought he was just gonna play sweet tooth, which would have been fine, it would have been great. So They, now you can go ahead.
Speaker 1:
They legitimately did the show dirty because they tried the show the fun side of it Like twisted metals always had kind of this weird, like cheeky, kind of like humor to it when it's not dark. But what they literally? they literally just took that cheeky, stupid humor and that's all the trailer was and it made me Absolutely. I went from a kind of interested to a like I don't even want to bother wasting my time watching this show Because I pay for peacock, i don't even think I'll watch it.
Speaker 5:
Yeah, i mean wow It.
Speaker 1:
It was that bad ice 180 so hard.
Speaker 5:
So I hate to use the word, but it was cringe It, yes, like when he's, like when when they're singing the thong song back and forth.
Speaker 2:
Yes, and you're like.
Speaker 5:
No. And he's like do you worship the gray haired God? and I'm like, oh dude, who the fuck gets that reference in 2023?
Speaker 4:
I Didn't Exactly.
Speaker 5:
I got it.
Speaker 2:
What.
Speaker 5:
Cisco, who sang the thong song, had gray had, like spray paint, silver hair. Wait, did he? Okay no, in the in the thong song Oh like the music video, Oh yeah. So, so, so. Sweet tooth is literally talking to what's his name John Doe. Yeah, yeah, whatever the dude's name is that he's like do you worship the silver haired God? And he's like, yeah, I love Cisco. And I'm like who the fuck gets this reference like? why are they? who was this for?
Speaker 1:
Oh my god. Well, yeah, you said Cisco you said Cisco, i was thinking of colipso. I Thought that's no, no, cisco saying the song Yes.
Speaker 5:
He was part of some boy band with that I don't remember now.
Speaker 1:
It's so bad? Yeah, it was bad.
Speaker 5:
It was, it was bad. Oh, cisco is not an internet provider. They make switches Yeah. You know, it is close the ballpark. I do appreciate it.
Speaker 1:
Got gotta love the chat interaction on our live streams.
Speaker 5:
Yes, thank you, immortal, as, as somebody who works in it, i appreciate.
Speaker 1:
What else you got, mr Lime, is there anything else that I know you said final fantasy.
Speaker 3:
Yeah, yeah, yeah. So I'm surprised by the Prince of Persia one. They've gone full. Yeah, two dimensional now, which is pretty I like. When I saw it, i was definitely thinking this was a double-a indie, you know, metroidvania, sure, but now it's Prince of Persia. That definitely took me from First surprise. It looks pretty good though. It looks okay stylish.
Speaker 5:
Yeah, what surprises me most is that we haven't seen anything about the sands of time remake.
Speaker 2:
Like they announced that did they?
Speaker 5:
yeah, they announced that like years ago and we haven't seen anything about it. It's gotten delayed a bunch of times and then they announced a new Prince of Persia, without talking about the sands of time, remake and like that's.
Speaker 1:
Interesting, but also just the tightest over.
Speaker 3:
You think so it might even be for the budget. They might be like we actually need to Get some good going here so that we yeah this project yeah, like renew interest. We were too ambitious With our initial estimates and now we're finding ourselves over budget. Let's bring our some money in so that we can push this game out right Sure. Feel. I feel like there's a there's been studios who have done similar things in the past where they'll actually make a game intermediary To fund another one by on a commando.
Speaker 5:
That was a great example. With Capcom. They did a remake of the original by on a commando to fund a reboot of by on a commando, which failed spectacularly. But people did like the remake but the reboot did not do well. This was back in like the Xbox 360 days, but that's yeah, that's the only Yeah. It's a big example I can think of.
Speaker 3:
Space Marine 2 looks amazing. I don't know if any of you guys are into the 40k universe at all, but Yeah, very passively.
Speaker 5:
But space, the first space marine is really good.
Speaker 3:
Yeah, so. So I just got into Warhammer last year when I started 3d printing. Yeah, D Characters.
Speaker 5:
Are you FDM or resin?
Speaker 3:
Resin yes, my man Yes.
Speaker 5:
I just got a resin printer And I'm loving it.
Speaker 3:
Oh, it's beautiful results. Careful, get your gloves.
Speaker 5:
Oh, yeah, PPE is a yeah is essential.
Speaker 3:
Don't spill it on that, on stuff you know All I 3d printed a bucket bot.
Speaker 5:
I'll be right back. Oh, go, get it clutch, come in clutch.
Speaker 1:
Oh no, you have to lift the shirt fit, but then he's having a minor crisis. Minor crisis so I Love that bit, i love that bit I. I fun so I just in the last well, i don't know three, four months, i've had a couple of people try to get me into the, the Warhammer, the 40k Oh, look at it, oh look at him. It's a Dorbs, that's okay.
Speaker 5:
I don't have a lot of focus on, so I can't. that's okay, i'm a little bucket man.
Speaker 1:
It's just a head though.
Speaker 5:
Well, this is what I was given by our fan who modeled it. Oh, you reached out to him.
Speaker 1:
He was yeah, he me. Oh, did he really awesome, oh, awesome. I Should give him credit.
Speaker 5:
I should give him credit.
Speaker 1:
Yeah Yeah, that was silver, right, silver, silver, silver crow.
Speaker 5:
Hell yeah man, i sent me this model and I was waiting until I got a resin printer and I finally got one and Excellent, it's fantastic, i love it.
Speaker 1:
I put my guitar picks in it. He put a lot of time into that too, by the way.
Speaker 2:
Anyways, yeah, it's a good deal.
Speaker 1:
So Space Marine 2, you you said you're pretty excited, you're into the whole The war also. so I'm.
Speaker 3:
I am like entry level into Warhammer just because okay. So 10th edition is about to come out. So I'm excited about that because they've said they've simplified the rules, made it easier for newbies to get into. I'm down with that, you know. Then they can. They can make it harder later for me after I've no god and custom. But So very excited about 10th edition coming out. The aesthetic is probably the thing that I like the most. So in Warhammer They have a lot of different aesthetics. There's so many different factions that They each have their own aesthetic to them. So like I really like The orcs. Orcs have this like it bashed, like we just threw a bunch of junk together and made of a war machine. I love that. Yeah, love that. Eat it up, oh yeah, i love it. Like that vibe, right, i love mechs. You know stuff that you know bipedal, especially stuff that looks like it's like And a skinny, it's like, it's like limber and and lithe and I just I eat that shit. So so there there are some like the main Warhammer 40k aesthetic. I don't totally vibe with super bulky, super hulked out. I'm like, yeah, it's, it's mostly just a walking building. It doesn't, it doesn't get my jellies in a What's I don't know.
Speaker 4:
The Jolly's just go for it, go for it in a bunch.
Speaker 2:
That's the opposite of what I'm trying to say. Yeah, I know.
Speaker 1:
So okay, for the uninitiated like myself, war hammer. Obviously there's games, but it's it's a board game, first right, Like it's kind of like a D&D type thing.
Speaker 5:
So it's not D&D but yeah, but it's a table type type style game table table top.
Speaker 3:
You got miniatures which can get very not miniature, and you basically have an army versus their army, with a lot of rules about how your armies interact with each other. Right, Okay. So there's rules about how can this unit hit this unit when it shoots, can this unit move to this unit and they charge, you know. And then there's dice rolling to randomize all of those results.
Speaker 1:
Okay, Sounds interesting. I just I've always kind of thought it was kind of like a D&D type thing.
Speaker 5:
I didn't know if it was like an easy version of D&D because I'd say it's easier, but is it also it's different? It's not. I wouldn't say it's easier actually With.
Speaker 3:
D&D. I think your main subject matter, your principle of D&D, your pillar of D&D, is storytelling. First and foremost I think that's what most D&D players find in D&D is this interactive storytelling, where I'm a part of this narrative, and there's not a lot of that in.
Speaker 2:
Warhammer.
Speaker 1:
Okay, that is secondary, if at all Okay, it's more action, kind of.
Speaker 5:
It's a board game.
Speaker 3:
You're playing chess with random dice and you're trying to position your units in the best spot so that when the other guy moves then they're still in a good position. Gotcha Stuff like that.
Speaker 5:
I have two complaints about Warhammer, if I can Please. One is that so it used to be called Games Workshop that you would go to. They just call it Warhammer now.
Speaker 3:
Oh right, it's just a Warhammer star, that's right.
Speaker 5:
Yep. So I don't like that, because now, what was the other Games Workshop game like the futuristic?
Speaker 3:
one Age of Sigmar, Oh futuristic Nekromunda.
Speaker 5:
Maybe Maybe There's just a couple Yeah. Yeah, I just feel bad that Warhammer is taken over now. I went there once and they ran me through a game and all they were just screaming the whole time. Why are they screaming? They were screaming Wog and For the Emperor. Those are the two things. Lime knows what I'm talking about. That's all I remember. My buddy got into Warhammer for about 30 minutes and he's like let's go to Games Workshop and let's have him take us through a game. And all I remember was the entire store was screaming Wog and then For the Emperor, over and over again, and I was. I could not follow what the fuck was going on.
Speaker 4:
I love that.
Speaker 3:
That's great.
Speaker 2:
Yeah.
Speaker 3:
They need more. They need more booze at Warhammer tables. That's what I will say.
Speaker 2:
I think they need less because whatever was going on, i was real. It's the key to understanding. It's the key to understanding.
Speaker 1:
Just get drunk as everybody else, hey, man.
Speaker 5:
It was interesting, that's for sure, but it did not convince me to buy any sets to paint.
Speaker 2:
That's for sure Yeah.
Speaker 3:
Wog is the orcs that they're saying, and For the Emperor is the Imperials, and those are, like probably the two main factions.
Speaker 5:
Yeah, but those are the battle cries. I take it because over and over again. Because the best part was it was just one guy running us through the campaign but he would start yelling Wog and then everybody in the store that were playing games in the corner, like everybody, was just That's community man To be on. It did, yeah, it did make me feel like wow, these guys, yeah.
Speaker 2:
They're part of a part of a team here. Yeah, i like it, but also I don't want to join this family.
Speaker 3:
Yeah, i'm adopted. I want to leave.
Speaker 5:
When they bring out the Kool-Aid. I'm out of here.
Speaker 1:
I think I know. I know my wife and kids. They want to play D&D really bad, so that's why I was just kind of curious.
Speaker 4:
Are you guys into Mortal Kombat at all? because I know there is a big trailer for that at the Summer Fest and I might be the. Summer Fest. Whatever it was, oh Summer.
Speaker 1:
Fest, i know, what that is.
Speaker 3:
Game Fest.
Speaker 4:
Game Fest My bad.
Speaker 3:
Yeah, i would say the when I was watching it, the effects, the special effects looked really good.
Speaker 2:
Oh, looks like Yeah It looks nice.
Speaker 3:
They're made out of clay. They always look like that.
Speaker 1:
The environments were beautiful.
Speaker 2:
Yeah.
Speaker 3:
And then one trailer, yeah.
Speaker 1:
So I know I'm looking forward to that. I really hope they stop resetting the timeline or fucking around with time elements ever again, but I think they had to, though it was just time.
Speaker 4:
Yeah, i'm glad they did, but I don't want them to do it ever again. They restarted it from fresh At nine At nine At nine.
Speaker 2:
Mortal.
Speaker 5:
Kombat nine was a reboot.
Speaker 1:
Oh, no, no. What did he say, though, during the?
Speaker 3:
He said during the 11 was the last one and 11 was the last. He did say that. They did say that during the conference that there was time for reboot, but that doesn't have no idea. When the last one was, if it was nine, then it has.
Speaker 5:
Well, nine was a reboot.
Speaker 2:
I was at a 100% for sure.
Speaker 5:
Yes.
Speaker 2:
Yeah, nine was.
Speaker 4:
Yes.
Speaker 1:
I mean, i guess I don't know fighting games, so how does so? as an uninitiated person, ignorant person, how does something like Street Fighter, compared to something like Mortal Kombat, like, obviously I know, mortal Kombat is a lot more more of your gruesome bloody you know, with the fatalities and everything. But like what's what? what separates? block button, block button is that really the only difference?
Speaker 5:
That's a tree friend. I have a block. Street Fighter does not have a block button. It's you press away right. So, you press away to block. Where Mortal Kombat has block high, block low. So like that's the main difference between Mortal Kombat and Street Fighter.
Speaker 4:
I thought Street Fighter combos were different as well, like aren't they?
Speaker 5:
Yeah, mortal Kombat combos are kind of unique.
Speaker 2:
But especially when I talk to.
Speaker 5:
Street Fighter players. It seems like their main complaint with Mortal Kombat is the block button.
Speaker 4:
Okay.
Speaker 1:
So they can't just go and press buttons on them.
Speaker 5:
Well, yeah, but that's the hurdle like for Street Fighter players to get into Mortal Kombat. Oh, i can't speak about the other way.
Speaker 1:
Gotcha Well, killer instinct was kind of. that's the last fighting game I ever actually like played. Oh there's one or the no, the Xbox one when I came out of Xbox one is last time that that almost ended my marriage. By the way, that game I can't play fighting games on my wife. That's that. That game almost ended my marriage.
Speaker 4:
But then you have like Tekken, tekken's, like a whole different ball game. That came nuts.
Speaker 2:
Yeah.
Speaker 5:
Tekken. Tekken is a lot different than like Street Fighter and Mortal Kombat, because it's fun.
Speaker 4:
Yeah, and also I think Tekken has like hundreds of combos for certain characters, right.
Speaker 5:
Yeah, sure.
Speaker 4:
That's pretty crazy.
Speaker 5:
Also, there's a character with a cheetah head, yeah.
Speaker 2:
I know that character.
Speaker 4:
I think the old Tekken games. You look really goofy.
Speaker 5:
By the way, immortal in the chat brings up a good point. They said Super Smash Brothers, but that is not a fighting game Or a party game. It is a party game, according to the creator, so Bullshit that games ended more marriages than I just as any other fighting game so.
Speaker 2:
I'll argue that point.
Speaker 5:
Just as a quick aside, i'm going to have a Gamecube at my wedding with multiplayer games, and Aziza tried to tell me that I couldn't put Smash on it, but I'm putting Smash on it. I'm putting Smash on it.
Speaker 1:
That's dangerous man. That's gonna end in violence. I'm hoping, i'm hoping.
Speaker 5:
It's right by the bar too. The Gamecube is right next to the bar, so I'm excited for this.
Speaker 1:
Oh, my Wow, yeah, yeah, there will be violence.
Speaker 5:
She's in the other room. She just texted me and she said no, yeah.
Speaker 1:
Well, what mama don't know, don't hurt her.
Speaker 5:
Exactly.
Speaker 1:
It's already on the.
Speaker 5:
SD card Aziza.
Speaker 1:
That's not supposed to tell her Now. She knows Now it's gonna hurt.
Speaker 5:
I already told her. I already told her Oh my gosh. Hey Josh do you want to grab the bucket? I sure would, because post, i'd like you to know, i did some surgery. Oh, wow. And he is better, and he moves. Oh you, oh shit, you move. Oh my god, look at him go.
Speaker 2:
So here you go You gotta.
Speaker 1:
Alright, you gotta Which way Kind of creepy.
Speaker 4:
I don't want to put my hand in that.
Speaker 1:
That way, that way Okay.
Speaker 5:
You gotta get past his hands though.
Speaker 1:
I got it, i got it, i got past it, alright. We are playing review bites at ladies and gentlemen review bites If you've never played the game before as a game where I'm going to be reading off some steam reviews about three per game and our guests and also down in Josh will be guessing what. the game is based on the steam review And that's. that's actually just the rules of the game. That's it. There's nothing else to it. So you get a potential of three points. If you guess it off the first one, you get three points. If you can guess, you only get two points. Final guess you only get one. So you can guess for each one. That's fine. You don't lose points if you are wrong. So who would like to go first?
Speaker 5:
I'm going to go ahead and just throw lime out there, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime.
Speaker 1:
Lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime, lime.
Speaker 3:
Lime, lime.
Speaker 1:
Like the first one, I'll just throw in something stupid That makes no sense.
Speaker 4:
Yeah, something crazy Yeah.
Speaker 5:
You're not supposed to say that. You're supposed to say I do a lot of research. I don't just throw in anything I do. I do do a lot.
Speaker 1:
No, no, no. I always throw in one because I think they're funny. All right For the first game. This review comes from username knife incident and their review is fast paced, flashy and addictive. The first one that I feel can be played by anyone. Match cues are also extremely short, and it's okay. If you don't get it, i'm gonna say, oh, here we go.
Speaker 3:
I'm gonna say It's gonna be a fighting game. That's my first instinct. So I don't know what the least fighting games have been.
Speaker 2:
It's all right, you don't have to guess You can just get the next.
Speaker 1:
There's three of them. I got three reviews.
Speaker 3:
Oh, there's three of them.
Speaker 1:
Give me the next one, the next review comes from username minkos, and their review is You can uppercut a level one, grandpa, for no reason. Then proceed to send his ass to the ER free of charge.
Speaker 3:
Uppercut sounds like fighting game. So level one fighting game with levels or maybe they're just talking about a new, but continue, please.
Speaker 1:
All right, the third and final review for this game Comes from username. Apparently it was just Rebecca and their review was Rebecca I got my ass kicked by a refrigerator.
Speaker 3:
I don't remember a fighting game with weird things like that.
Speaker 1:
Shoot And because lime is so because lime is so fresh to the game. I will say that this is a fairly new game.
Speaker 3:
Although I'm just going to go steam.
Speaker 1:
And the time or starts now.
Speaker 3:
I'm going to say it's a game called Bar fighter.
Speaker 4:
Oh, that's a good guess though.
Speaker 1:
I like, and it is not bar fighter, but it was a good guess, it is a fighting game. So now one of the other two people have a chance to steal Street Fighter.
Speaker 4:
Six.
Speaker 1:
And it's going to go to Dom for one point It is street.
Speaker 3:
Really, you can play as a refrigerator. You can make your character.
Speaker 4:
You fight a refrigerator, really goofy. Oh, do you know that?
Speaker 5:
Because they have, like the cars and stuff that you fire. Yeah, and street fighter and like the bonus stages.
Speaker 1:
Yes, it's kind of a big like meme.
Speaker 4:
It's kind of a big meme that you're fighting a refrigerator, so it was talking about, like the character creation, because it's so absurd in that game.
Speaker 5:
Yeah, you didn't cheat. That's what you're.
Speaker 1:
I actually thought about buying that game because it looked like a lot of fun And I'm not a big fighting game guy.
Speaker 4:
Fighting games in the uppercut to the old man's really fun because there's like random NPCs that you can go to and like let's fight. And you just fight random NPCs on the street.
Speaker 5:
Yeah, it's like open world, isn't it?
Speaker 1:
Yeah it's kind of open world. Yeah, so all right. Game number two We're going to go Dom To Dom, all right. This game review comes from username the cyber muse, and their first review is the detailed combat in this game is worth the playtime alone. However, there is there is so many other RPG details that the devs have polished and implemented that it makes for a great survival RPG experience. First, one's always hard.
Speaker 4:
I'm going to go to the next one.
Speaker 1:
All right. Next review comes from username solid And their review is simply this game gives me the same feeling I had when I first played oblivion. It's a little bit vague.
Speaker 4:
I'm going to shoot for it. Elden Ring.
Speaker 1:
It is not Elden Ring. You have one more. You have one more chance. This last review comes from username flavius claytius julenius, and their review is it's like if you took an Elder Scrolls game, removed all the magic or fantastical elements and replace them with realism and historical accuracy. You choke out the medieval knights and steal their pants for beer money. Oh, there's also some stuff about family vengeance and a war, or something. 10 out of 10. Jesus Christ be praised. I really don't know That last line should have been the dead giveaway. You don't know it from the last one. Can I guess Dom? I can't I don't know Go ahead.
Speaker 4:
Josh, give it to someone else, anybody else.
Speaker 5:
I am Jesus Christ.
Speaker 1:
No, oh, that's a game, by the way.
Speaker 2:
That's a game You play as Jesus.
Speaker 1:
You play as Jesus, Mr Lime. How about you?
Speaker 3:
Yeah, I know exactly what it is. It's kingdom come deliverance.
Speaker 1:
It fucking is.
Speaker 4:
Wow, I've never played that game.
Speaker 1:
It's actually a great game. I very much enjoy that game. I've never beaten it, but I very much enjoy it when I play it for six hours at a time, then ignore it for six months, all right. Why does Josh get this one?
Speaker 5:
I hope it's one I know.
Speaker 1:
You might get it in two points, all right. First review You won't get it in the first one, but first review comes from username CSK And their review is cheesy story. It gets fun after the first hour and a half. Not enough, right? Go on. Second one is from username My black And you're going to get it with this one. The review is. Watch out, ashley. The residents of this village are evil.
Speaker 4:
Oh my God, resident Evil 4.
Speaker 5:
Yes, yeah, come on, like giving candy to a baby, seriously.
Speaker 1:
I plan on going around in a circle The other way, okay.
Speaker 5:
Do you realize? I've made two, three hour videos. I can't.
Speaker 1:
Okay.
Speaker 4:
Listen.
Speaker 1:
I love how diamond was just a short end to the stick to like every time. It's every time, and the last one was from Oscar the grudge, and it was Capcom really said want to watch me make one of the best games ever made. Want to see me do it again.
Speaker 5:
That's a good review, actually, yeah.
Speaker 1:
I was kind of hoping that if maybe Dom had it, he would have thought like Resident Evil Village or something.
Speaker 4:
I wouldn't have thought Village because me and my friends make joke about the Resident Evil games. I would have known.
Speaker 1:
All right, we're back up to Lyme. Mr Lyme, are you?
Speaker 2:
ready.
Speaker 1:
Yeah, excellent. This one comes from username Koopy.
Speaker 5:
Hold on. Can we stop for a second Lyme? can you say ready, again Ready, it was good.
Speaker 1:
Feels good.
Speaker 3:
I've been thinking about doing my own voice, acting for my game.
Speaker 2:
Go for it.
Speaker 4:
If you need some stupid enemies you need a young kid with a lisp. I'm here.
Speaker 3:
I'll do it You have a great voice in your YouTube videos. I appreciate it. Thank you, sir.
Speaker 1:
Thank you All.
Speaker 4:
Right, username Koopy Their review is simply good game, still buggy, that's a lot of games.
Speaker 3:
That's 50% of games at least, all right.
Speaker 1:
Next. Next reviews from username Game Over sucka. Their review was just remember. Angel is a dude Sky is a chick.
Speaker 3:
Oh, I was going to say Buffy the vampire slayer, but I don't know what Sky is.
Speaker 4:
I'm sorry for my overreaction. I know what this is.
Speaker 1:
Going to the last one.
Speaker 2:
Yeah.
Speaker 1:
All right, This is from username Ronan. Their review is unlike CDPR. I finished this game.
Speaker 3:
Oh server fun 2077.
Speaker 1:
That is correct Lines on the board.
Speaker 3:
No.
Speaker 1:
I've got two points now.
Speaker 3:
I'm sorry.
Speaker 1:
Yes, you have two, I'm sorry.
Speaker 4:
I'm an idiot.
Speaker 5:
It's gaming, our guest It's a good one.
Speaker 3:
It's a good one.
Speaker 4:
Okay.
Speaker 3:
To be fair, i was thinking of it, the Sky and Angel review. Actually, i swear I read that review.
Speaker 4:
I am so disappointed in myself. I know exactly what part that is in the game.
Speaker 5:
It's a funny. What's fucked up is I knew it from the first one And then the second one.
Speaker 1:
I was like I have no idea.
Speaker 5:
I don't remember Sky and Angel, but it's um they're comforters.
Speaker 2:
Yes, yeah comfort, basically good word, that's a very good word, that's a good way to put them.
Speaker 5:
Yeah, yeah, okay okay, see, i didn't do that because I'm a kind Christian boy. I have to.
Speaker 1:
All right, dom, here we go. Your first review is from username mental frankfurter, and their review is very outdated But still very good.
Speaker 5:
Josh Picard. Oh, i can't guess it.
Speaker 1:
Best Bristolian accent accents ever.
Speaker 4:
Next one.
Speaker 1:
This one comes from username Leica and Josh is going to get it on this one. Their review is kick chickens as you crunch down on their young until your curves satisfy the stone face. Nostalgia to the max.
Speaker 4:
Fable.
Speaker 1:
It's fable.
Speaker 5:
Yeah, is that the first fable?
Speaker 1:
It's a fable anniversary, but yeah, yeah, i've never played it.
Speaker 2:
You've never played the stone.
Speaker 5:
No, I played two and three.
Speaker 4:
That was it. I played a little bit of the first one.
Speaker 1:
Well, you would have got it I remember the stone walls. Oh, really The last one was from username.
Speaker 2:
Yeah.
Speaker 1:
I Lugs no free and their review was all these years later and I'm still proud to be a chicken chaser.
Speaker 4:
That would have gave it away.
Speaker 5:
Yeah, because I think the stone walls were in two.
Speaker 4:
Yeah, they were there I put a lot of anniversary actually.
Speaker 1:
I think first. I don't know if they were in three, but they were for sure in the first two. All right, And Josh, with the last one. I will be impressed if you get this one.
Speaker 3:
Jesus All right.
Speaker 1:
Wow, first reviews from username J Dak Oh five And the first review. Is it really fun? I just don't know how you, how you get the toy box. It really fun, i just don't know how you get the toy box.
Speaker 5:
Go on.
Speaker 1:
Review number two comes from username cast troll, and their review is huggy. simply looking at me has caused my outer shell of a body to disintegrate.
Speaker 5:
Like I have a guest, but I mean, you can guess.
Speaker 1:
It doesn't hurt you if you guess or not.
Speaker 5:
Some kind of. it's got to be some kind of like these weird five nights at Freddy's or that You know I'm talking about review.
Speaker 1:
Number three comes from me, yo, i can finally play as a seven feet big blue. Tell a tubby.
Speaker 5:
What is it called? Oh, that big blue thing. I said it, but what is it called?
Speaker 1:
It's one of my, it's one of my son's favorite games.
Speaker 5:
Yeah, fucking. The only reason I know about this is I have a eight year old nephew. Fuck, what is it called? Like something's no land or some shit. Dom steal it. I don't remember.
Speaker 4:
Come on live five nights at Freddy's security breach? No, no, it's not breach. No, wait a seven foot blue thing.
Speaker 5:
It's the big blue thing. It's the big blue thing. What is it called?
Speaker 1:
Come on live time to engross yourself in the world of an eight year old child.
Speaker 3:
I have no idea.
Speaker 1:
The final.
Speaker 4:
Thing to wait. I know, i know you're already guess.
Speaker 5:
Yeah, you already guess you can say it, but you won't get a point. Go ahead.
Speaker 4:
There's no one. No, no, okay, it's like Willie's Playland or something like that.
Speaker 3:
No, It's good game, though Willie's Playland.
Speaker 5:
What is it called?
Speaker 1:
post. It is called project playtime.
Speaker 4:
Oh yeah, with that weird blue hand.
Speaker 1:
Yes, with.
Speaker 5:
Huggy Wuggy and Kissy Missy Huggy Wuggy.
Speaker 1:
And my son has like two or three of those, those stuffed Huggy Wuggy dolls.
Speaker 5:
They make them right, like they make merch.
Speaker 1:
Yeah, they do, oh, they make killing And actually I'm just gonna throw it out there because he made me play it once. It's not the worst thing I've ever played.
Speaker 5:
No, of course not.
Speaker 1:
It's really not. It's actually kind of a fun little survival like DVD type thing.
Speaker 5:
I will say, i will say I deserve at least point two, five points for saying the big blue thing.
Speaker 1:
I will give you give me any points.
Speaker 5:
I'm just saying there you go All right.
Speaker 1:
So, that I don't know how much you.
Speaker 3:
You curate your kids entertainment, but I will not let my kid watch anything that I don't enjoy myself.
Speaker 1:
I didn't hate project playtime.
Speaker 4:
So throw it out there.
Speaker 1:
That was review bites for those of you who have never heard that before Review the record.
Speaker 5:
I fucking hate review bites. It's my least favorite game.
Speaker 1:
I'm sorry. We do have one more game left on the podcast today, so stick around, but real quick. I do want to give a huge shout out to Dark Fusion Systems as our partner. We mentioned them earlier in the show. We are giving away this sick computer that doesn't exist.
Speaker 5:
By the way post, Can I mention something real quick?
Speaker 1:
Yes.
Speaker 5:
So I would like to mention that capital A3R7B8Y6.
Speaker 1:
What is that?
Speaker 5:
I don't know, maybe not Dominic. What are you?
Speaker 1:
doing. That's okay, It's. It's for the. It's for the live stream only. Oh.
Speaker 4:
I thought it was for the live stream.
Speaker 1:
No, no no, you're good, You're good. So, for those of you who are watching, watching the, podcast live if you do. Exclamation point summer summer prize exclamation. exclamation point summer prize. you can go and enter that code. You're going to get a big boost in your entries. It's one word, not to Mr Witcher. You know, come on, You should know how these things work. But the point I was trying to make was we partnered with Dark Fusion Systems. We mentioned them before. They're awesome. We really do appreciate them. Last month we ended our $50 off a PC build, But today I am proud to announce that, moving forward, we will be. if you mentioned bucket bites at checkout, you will get $150 off a PC build through Dark Fusion Systems, which, with you know all the hard work I did behind the scenes, is the best discount that you can get from Dark Fusion Systems, from all of their other partners. So that is a big deal for me and for us and for them. And if you don't win this machine or don't want to wait to win this machine, you can get $150 off right now by mentioning bucket bites at checkout.
Speaker 5:
So I just want to throw that out there They're going to make a machine that is 100% catered to you, so that is a fantastic value for $150 off.
Speaker 1:
Oh hell, yeah They're really nice. They are actually really like. I'm not. I'm not joking when I say like, so everything, like I keep showing it but it doesn't. Why do you keep doing it? Put it down. I'm sorry, i'll just leave it down. I'm sorry, guys, i'll just leave it down there. But no, the machines are super nice, and I did. I am actually buying one myself This this the summer. So I started that process already. So, and for those of you listening to this podcast, either on Spotify or your favorite podcast platform, you can go to bucket bites dot gg and go to the summer giveaway tab. In that tab, there is a way to get entries into this contest And if you scroll down to the very bottom, where you get the podcast or the audio, only codes you're going to want to enter in this code. So get ready to write it down. The code is a. three are seven, be eight, why six? And if you missed that, just rewind a couple seconds and go to bucket bites dot gg, go to the summer giveaway tab and enter the code there. And best of luck to you. We will have a code. Every episode You can get extra entries listening to us live, listening to us now, or by watching our YouTube and you can actually get all three of those codes and really boost your chances. So good luck. Also, huge shout out to our indirect sponsor Well suggestive gaming. And also Milwaukee's best, really tiny micro roastery nuclear coffee W? I dot com. Just got to get all the mid rolls out of the way.
Speaker 2:
That's my coffee.
Speaker 1:
You guys didn't know. So, mr Lime, you are also a Milwaukee native area ish.
Speaker 5:
Right.
Speaker 3:
Yeah, yeah, absolutely. I started in Heartland.
Speaker 1:
Oh, did you really? Okay, oh yeah, did you kind of move into the city then, or are you kind of still living in the burbs, or Yeah, yeah, we're in the burbs right now. Okay, before the show you were talking about kind of going to your favorite, like gamer bars.
Speaker 2:
Now I need to know, because I don't.
Speaker 1:
I'm a dad, i don't get, i don't go out, i work, and then I come home and then I work somewhere and I'm always looking for opportunities to go out and find something cool and like a gamer bar type thing is super cool to me. I would love to know who you go to or what like. if could we get a lot of Milwaukee listeners to so like this is official for them.
Speaker 3:
Yeah, so there's a couple of them that I go to. One used to be called binary is now called Nikki makes place. That's where I used to play D&D. They've also got board games, just like, sitting around you can, you know, grab a drink, grab a board game, grab some friends, you know, hang out, play games that you don't own, that you don't want to buy. You know, try stuff out, okay. Other one is a Faklandia. Faklandia That's a weird name And but it's a great place. It's also just like, connected to the bar is just a magic shop that really people just play magic at every day.
Speaker 1:
I've only ever heard great things about Faklandia and I've never been there. I've had their pizza once. We were like we actually like ordered out pizza for some reason, and then once from there.
Speaker 5:
I've been the Faklandia but but for the record and I think, correct me if I'm wrong, but it bites guy or I'm sorry. Buzz, fuck, buzzword guys. I think they've talked to those guys.
Speaker 1:
Yeah, i'm pretty sure they have. I think so Shout out buzzword. By the way, another great Milwaukee podcast.
Speaker 5:
Yeah, yeah, i've been the Faklandia. Those guys are great.
Speaker 1:
So I did not know that they would. That, would you like? do they just have like board games on the wall or what like? what would? what makes you consider them like a gamer bar or yeah, i mean a lot of.
Speaker 3:
It's just about clientele, right You? know the people that are there are going to be talking about. you know latest pop culture, culture and culture stuff. You know they're interested in games, are interested in board games, are interested in you know the culture. Usually it's people that you can sit down and chat about. you know, hey, did you see game fest? You know.
Speaker 5:
Yeah, really, and they're in St Francis, which is a suburb.
Speaker 4:
Yeah, it's the food good.
Speaker 5:
Fantastic, i was insane. The pizza pizza.
Speaker 1:
I had never heard of Faklandia when I first moved back down here to Milwaukee from Appleton and like one of the things was, hey, we got to order pizza from these guys and I'm like OK, i didn't know why, and then I ate it and it was actually really good. So all of you.
Speaker 5:
I had their chicken sandwich, which was amazing.
Speaker 1:
Oh, do they have a spicy sandwich, though?
Speaker 5:
Like I said, i don't remember, i don't remember, i'm not going to, i'm not going to say, because I don't want to spoil it. We should we should. I just don't remember, so I can't speak. I yeah, i went there and to not to dox myself, but I used to live in St Francis and that was one of the better places there.
Speaker 4:
Yeah.
Speaker 1:
OK.
Speaker 4:
One of my lifetime goals is to eat every chicken sandwich in the world, so that's going to be one of my stops, i guess, in my journey.
Speaker 1:
Every single one.
Speaker 4:
Every I need to have every chicken sandwich at least once.
Speaker 5:
But hold on. Does that include, like some McDonald's as a chicken sandwich? Are you talking like every McDonald's chicken sandwich to go to every McDonald's?
Speaker 4:
in the world, every different type of chicken sandwich from a different brand.
Speaker 5:
But the McDonald's in Madrid might make it differently than the McDonald's in Tulsa, Oklahoma.
Speaker 4:
I would try it, then I would anything, that's a different chicken sandwich, i would try it, all right.
Speaker 3:
All right, good luck. Sorry, i wanted to mention that. not a gamer bar, not a bar at all, no alcohol. but WarpStorm games just opened up recently and that place is the best deal that you can get for just hanging out at a place that sells board games, because they've got a cafe in there. They've got these Warhammer stations set up so that you can play your own games.
Speaker 5:
Warhammer and will they scream log and for the emperor.
Speaker 3:
Sadly, i don't. That's not my experience, no, but what they do have is just a stupid huge collection of manga that's free to read and it's it's just. I don't know how they make money, honestly, because everything's free.
Speaker 1:
Probably through their WarpStorm membership program, which is $15 a month, or $25 a month or $35 a month, depending on what you want. Sign up today in stores or from. I'm just kidding, they are not sponsored.
Speaker 5:
Wow, but is that is? is that like library style, where you can read it there when you go?
Speaker 3:
Like yeah, yeah, yeah, i just when I went there, nobody talked to me about membership, so I don't know anything about that. But yeah, they're just like yeah, read any manga you want while you're here. Yeah, you get there's a cafe inside the store that you can buy food and drinks from. They got boba.
Speaker 1:
They didn't talk to you about it.
Speaker 3:
They got boba.
Speaker 1:
So one of their perks for their membership is unlimited access to gaming areas and manga library.
Speaker 2:
Manga manga. I'm sorry, i'm mango, mango, mango.
Speaker 1:
I like mangoes When.
Speaker 3:
I was there. When I was there, that was just free, so I guess they changed stuff up.
Speaker 5:
I don't know So maybe there's like yeah, different levels.
Speaker 1:
You said it's mostly Warhammer. Do they do D&D there, like do you know?
Speaker 3:
Yeah, they had, they were live streaming it. There was like, yeah, there was a whole like table setup that they had a curtain around They were just streaming.
Speaker 1:
You know some D&D, you want the fuck, this is like right by my fucking house.
Speaker 3:
Nobody wanted to go to your house.
Speaker 5:
Not to still any thunder, but if you want to get into D&D, we have a group in the SG chat. Do you really?
Speaker 1:
Yes, well, is it like a local thing, or is it a?
Speaker 5:
Well, they do it over Discord.
Speaker 1:
Yeah, i want to try like an in person thing, Alright, so I want my because, like my wife wants to like, so immediately I'm like dude, my wife wants to do something nerdy, like I want to do this. I will stop what I'm doing to go play D&D with you, because she's not a gamer, she's not a you know, she doesn't do these things normally, so like it's a big deal for me.
Speaker 4:
She said great streaming.
Speaker 3:
I'll tell you what I DM'd a lot. Have you And do you want to do like a one shot or something?
Speaker 1:
I need a DM because I've only played like a handful of times myself.
Speaker 5:
I will and I'm going to be completely honest here, and I very rarely do this, but I will commit, if Mr Lime says that he's going to DM, a one shot with you and your wife. I will be there with with this ESA and we will make something out of this.
Speaker 3:
Oh, my god, that sounds amazing. I love DMing because I love doing the voices and acting out and I love making little stories.
Speaker 4:
Well, you guys have fun.
Speaker 1:
Oh sorry, dom, you can just go fuck yourself, it's alright. We'll have a lot of fun over here.
Speaker 5:
If you move out from the, from the fucking west coast over here, yeah for California.
Speaker 1:
Yeah, just come from California to Wisconsin, it'll be alright.
Speaker 2:
I'm in Virginia.
Speaker 1:
Yeah, it's like basically not. That's alright, that's okay. So actually I did want to ask you just kind of going back to your game just a little bit here before we jump into the next bite what has been the most troubling part of the development so far. like what? what is frustrated you the most?
Speaker 3:
Yeah, okay, so you, you would think it's the art. Right, because, like, the art is something that I'm not good at, but no, it's not the art, because I just basically ignore it. The most frustrating thing is the thing that I'm trying to do and not doing it very well, and that would be ice sliding on ice. Okay, so in the later levels there's sliding ice, basically like Pokemon, right, you have these puzzles where you know you start sliding, you'll hit like a wall and you have to kind of like predetermine which route you want to take to be to not slide off into the water and die right? Sliding is just programmatically very confusing. Who decides how you slide? is it the character that's moving on the ice or is it the ace itself that tells things to slide? when you think about it from like a software development stance, it's like are you talking from top down or bottom up? right, like which direction is information flowing right? and if I want everything to be able to slide on ice, then ice should be the one that tells things to slide, but that's not the easiest way to do it. So, anyway, ice sucks, sucks to work with. You think it would be that hard? oh, you just tell it to move on to the next spot or whatever, and that's kind of what it does. But there's a lot of things that I have to check, like if you're holding something and you that thing runs into a thing, well now you shouldn't keep on going, you should stop, because the thing you're holding stopped right.
Speaker 4:
Something in the game when I was playing. so how does the point system work?
Speaker 3:
I'm so sorry about this is like my wife's been telling me this for, i swear, a year. The point system needs to be communicated to the players and I'm like, yeah, you're right, i'll do it. That's the.
Speaker 4:
I was looking at the ice scores and I was trying to beat it, but it was like wait, what am I doing wrong?
Speaker 3:
Okay, so the high scores are real. Yeah, there's a couple of parts to it. So the main thing that you want to get, the thing that you get the most points for, is saving as many people or opening the treasure chests or whatever. Right. You get no points for killing or saving red guys. So whatever you do with those, i noticed that yeah, yeah, then it's all about time how fast you do it. And that's just like, if you, if you do all of the stuff, then it's only about how fast you do it. So, like a lot of people have found one interesting roots and different solutions that even I didn't think of, that I don't expect. And then, on top of that, a lot of people are smashing those buttons. My nephew said he's been playing a single level for hours trying to get to the top score, because he's only one point away from tying the top score right now. He says he doesn't even look at the screen anymore. He just he's putting in the buttons while he's watching something else.
Speaker 5:
Yeah, just muscle memory yeah.
Speaker 4:
I guess it's the first one, then, right? The first one is not looking.
Speaker 3:
No, it's not the first one. I think it was the one with the treasure chest behind. It's the third one, i think. I think that's the one that he was like trying to get to. No, no, no he got that one different one, don't know sorry, but anyway there's one where, if you look at it, there's two people and they're the number one, number two or one point away, but yeah, so there's. I'm really excited about content creation because when a new level drops, people are gonna fight for that leaderboard, fighting for the fastest route, optimizing that route and then, like you know, i think that'll be really exciting.
Speaker 4:
And I really like the friends leaderboard too, so you can see your friend score as well.
Speaker 5:
Yeah good. So can I ask like have you played Hotline Miami at all?
Speaker 2:
I haven't.
Speaker 5:
No, so it's great. But Hotline Miami does a thing where at the end of the level, it will like itemize what you've done to show you what's contributing to the score. Now I was wondering if you've thought of that to actually show, like, this is what's given you this score so that you know what to improve on.
Speaker 3:
I absolutely want to do that. When it comes to like prioritizing, like which things I want to do first, i don't know if I have the right priorities, but that one has always ended up below something else. But that is my plan. I was also thinking of having the little graphic where it would show, like the guy you saved, like as a little icon.
Speaker 1:
Yeah, a little like plus 20 or whatever.
Speaker 3:
Yeah, and then like a little number above it.
Speaker 4:
Oh, and since I overheard, you mentioned the chest, so opening the chest also gives you more points. It does.
Speaker 3:
but it also is a requirement for your star level. Wow, it didn't used to be, oh, okay, yeah, if you want three stars you have to open the chest, so, but yeah, the chest is worth. Well, it depends on how many chests are in the level, but all of the chests together are worth 500 points. multiplied by per level versus right, versus the green guys, are worth 1500 points. times all of your times, your your time score. So actually one of the levels. my nephew found that you get a much higher score if you just ignore the chest.
Speaker 1:
So that's an option, but you don't get three stars, then under your new rule You don't get three stars.
Speaker 3:
That's true, you don't get three stars, but if you're just going for leaderboards, that's the better way to do it.
Speaker 1:
So what's might be a hard question, but what's the benefit to getting three stars then like? is there any like currently? is there any benefit to maximizing?
Speaker 3:
your star. No actual benefit. You only need one star to go on to the next level. Three stars is just because a lot of people just really want three stars.
Speaker 4:
It's fun to see those three little things pop up.
Speaker 3:
Yeah, thank you. I worked really hard on that graphic, have you?
Speaker 1:
thought about? have you thought about maybe like locking levels?
Speaker 5:
levels like future levels. to start to start, that's immediately where I went to post.
Speaker 3:
I wanted to. I want to do worlds. You know you have one. You can only get to world two after so many stars.
Speaker 1:
You get three stars on every level and then everyone will get pissed.
Speaker 2:
Well, not three stars on every level, but again maybe that's.
Speaker 5:
Maybe that's like a final, maybe that's like the star world.
Speaker 2:
In.
Speaker 5:
Mario, where if you get three stars on every level, you get this bonus. three levels And Mr.
Speaker 1:
Limes, just like stop giving people ideas. Now I have all this work to do.
Speaker 5:
I got to keep working, jesus.
Speaker 2:
I'm trying to calm down guys.
Speaker 1:
Oh yeah.
Speaker 3:
I'm going to do a lot of that stuff.
Speaker 4:
I also really liked another random thing about the game. I really liked, like if you drop something in the water, you can like walk on it real quick.
Speaker 1:
Yeah, that's, and I did that with a chest by accident, and I was like oh okay, i can walk on it.
Speaker 5:
Yeah, that was one of those. That was one of those happy accidents where, like, you accidentally drop something in the water and they're like, oh, i can use that.
Speaker 1:
Yeah, you're like oh shit, oh wait Yeah exactly.
Speaker 5:
I was like, oh fuck, i got to restart. But like at one point I realized I'm like, oh, if I drop something in the water I can use it as a platform.
Speaker 3:
Yeah so one of the things that I've tried to put into the game that's a puzzle game is exploration. There are multiple ways to use different items, like you can blow up TNT to make to break up a door, to kill an enemy, or you can drop TNT in the water and walk on it. You could move an enemy, or you could drop them in the water and use them as a platform. There's like the metal crates. you can use that to block explosions, but you can also put in the water to use as a temporary platform. But there's some weird code there, because if you put I don't know if it's still in the game, i think it might be If you put a platform in the water, a metal crate in the water, and then put a bomb on top of it, it bounces the bomb right up into the air. I'm going to try that.
Speaker 1:
It's not a bug, it's a feature.
Speaker 4:
I'm going to go try it after this.
Speaker 3:
Yeah, i've really wanted to add more and more puzzle pieces to have and facilitate more of the exploration. So I'm going to go ahead and enter the pit and we're going to get into the rock from that part. They've chosen me. Where's the rock? I'm not sure.
Speaker 4:
Well, yeah, and one of the levels. For some reason I didn't think you could pick up a bomb and move it And I was running out of time. Last second I picked up the bomb and I was trying to move a person. I actually picked up the bomb and I threw it in the water and I was like what the fuck just happened?
Speaker 3:
Oh right, And I was like oh, i got the level down. It didn't happen. Yeah, yeah, yeah, yeah. I was hoping that throwing the bomb in the water would be like oh, that actually makes sense You know I was like oh, i should have done that earlier. I'm glad that the games come as far as it has with mechanics. I just have to do 90% of the game.
Speaker 2:
Well, that's well, that's I was going to say that's the story.
Speaker 1:
What was it that Tim said when we had to Becky on that like 90% of the game, like the development is like the last 10%, is that kind of hot What he said? Yeah.
Speaker 5:
I feel like that's well. Yeah, it was 90% of the game is like the first 10% right.
Speaker 2:
Right.
Speaker 1:
Like I get it, figuring it out, and then, after that you just kind of cleaning it up 90% of your time is like massaging it.
Speaker 3:
Yeah, ooh, yeah, so, like, so. Like I said, my game was a weekend jam. Right, i just made it in a weekend And then that core pop concept like you can play it still like that that original game is on itch And like it's still there, like 90% of the game is there, but like I was just spent the last year massaging it into a better form.
Speaker 1:
So you heard it here. Folks just go to his it's page and play the full game without having to actually buy it. I'm just kidding. I'm just kidding.
Speaker 3:
Well, actually. So right now the demo on steam is the full game. It's everything I've made for the game so far. I just I have no qualms about people playing as much as they want. I would love if people played it for hours. I don't care, There's maybe they'll be like oh, I've played enough of the game, I don't need to play it anymore. But I think that the real value of the game comes out of experiencing to the point where you get those aha moments and you realize that the game is actually deeper. Sure, So the first 10 levels it's like it's not bad, but it doesn't do justice to when you get into the deeper levels.
Speaker 2:
Okay.
Speaker 3:
It's so much, there's so much going on in the game that I'm trying to teach you that I, as the game developer, i'm trying to teach you the player through each level, that it really starts to become a bigger game. Sure, okay.
Speaker 4:
And I was snipping around on your YouTube channel and I did see like a video from a year ago and I had the game name there before like a black screen. So is the game been in like development for like a year At?
Speaker 3:
least I was more on 2019 is when I first made the game jam, but I wasn't working on it. Since then, i've only started actually putting effort into it. So, like I did a lot of game jams and like this is the one that in my mind stuck out, it's the idea that I was like I would like to explore that more and I think it has potential.
Speaker 1:
Yeah, okay, let me ask. I really only had two like final questions on the game is like one is like I know, if I ask your buddy who was making the plant game, is this kind of a stepping stone to other games that you kind of had on like in the memory banks? Is this kind of like a stepping stone to something for that? or?
Speaker 3:
Oh yeah, absolutely So. I have a lot of inspiration from a lot of my favorite games. I personally have a lot of love for every game from Atlas and Niponichi software. I have a lot of love for dungeon crawlers. There's a lot of strange niche games that I think need to be explored more. That's kind of where I'm trying to head.
Speaker 1:
Don't say rogue legs. Don't say rogue legs, because Josh will, just, like he'll, hang up right now.
Speaker 3:
The sad thing about rogue legs is that they sell.
Speaker 4:
Oh, what about like Hollow Knight?
Speaker 3:
Hollow Knight's great and that's because it's a Soulslike Souls. Like Metrovania you can't get any, you know, that's those. That's indie bread and butter right there.
Speaker 1:
That's true, that's true.
Speaker 4:
Oh, speaking of indie games, right, so I'm sorry this is going to like spur into a weird story. So in the city I'm in they have a little like sometimes they set up stands and stuff and people sell their own products and everything. And there was a game developer there and he was making a like a Christian like a Christian Metrovania type of game and he was like offering people to go play it and and he had like a TV set up.
Speaker 3:
No, that game exists.
Speaker 4:
And he had like books. It was like a fantasy, christian novel thing And he told me to go. He asked me like hey, you want to try this game? And I said sure, why not? And it was like he replaced the Hollow Knight guy with this Christian girl wearing like a schoolgirl outfit and all the sounds were from Hollow Knight, all the movement was from Hollow Knight And it was just like a. And I asked him this is really like inspired by Hollow Knight, isn't it? He's like yeah, i use some assets here and there. And it was like it's just a whole thing was like a whole thing was like a stolen asset. All the sounds were from Hollow Knight, the jumping was from Hollow Knight. I was going to start like crying. Have I seen like the Hollow Knight guys horns pop out a little bit? But it would have been funny if that didn't happen. But it was just felt like he just stole the whole thing and just said here you go, there's no enemies. It was just like a Hollow Knight with nothing.
Speaker 3:
Nothing, nothing.
Speaker 4:
The only thing he did that was original was like the little Christian girl model.
Speaker 1:
Weird, i'm so confused. Where are we going with the story?
Speaker 4:
I just wanted to like. Hollow Knight came up in mind and I just wanted to share that.
Speaker 1:
Oh OK, You can share that whole thing. It was just so funny to me.
Speaker 4:
Experience. OK, no, that's that, but it wasn't like anything unique compared to like what Lyme has made, because it was a cool little experience.
Speaker 1:
Yeah, that's a good point because I mean it's true, though, like I mean outside of something like super hot, like there's really not much Out there in terms of games that like mess with like time, it's not really time manipulation, it's just slow time, right, yeah, right. So I think it's a pretty fun little idea. I know my son like actually it's funny. I told my son we were we're out having dinner today and he's like, oh well, you got your podcast today. Who's who's gonna be on him. Like you know that game with the pirates and the time slows down. He's like, oh, i love that game And I'm like, yeah, Like, so I mean, hey, like you know, at the very least, at the very minimum, you know that I'm going to end up buying it because my son loves it, so like. But I also, like, i also enjoy it. And I'm curious, before we jump into our final bite for the night, do you have a kind of a release date, like a set target date for when you want to release the actual game?
Speaker 3:
Yeah, so October is going to be steamed next fest, so the demos should get some steam, should promote it for the next fest, and then I'll be releasing it in November, probably less than a month after the the festival is over, oh, dude, it wouldn't so funny if you said like October 9th because that's my birthday.
Speaker 4:
It would be so funny if you just said it Just for me, just for time.
Speaker 3:
But the plan is I'm either going to release it early access or I'm going to release it for free And I'm going to use whatever money I get from early access to pay for artists to rework the game, and then I'll spend.
Speaker 1:
Oh, that's a good idea.
Speaker 3:
You know, so it's cool.
Speaker 1:
I think that's a good idea And if I had to put my two cents in, because I know before you were kind of saying like I don't know if I should just charge three bucks, then whatever. Or if I should be free to play, then whatever I feel like like three to four bucks, even if it was like five bucks, i feel like that's a small enough entry fee and entry point to get in and have people like have fun and build all these custom maps because like ultimately, like that's what I personally I feel is going to bring in the most amount of people is like all these. Like you look at the what's the Mario level maker?
Speaker 4:
Mario maker. Mario maker.
Speaker 1:
Mario maker. Yeah, like, i just yeah. Like the only reason I ever considered buying that or playing that was because of all the crazy levels that like people made and stuff, so like, like. I think that would be a really like, just a personal opinion here, my two cents. But I think that's that would be a great way to go about. it is just having the upfront people build, people play. Like I said, three to five bucks, like that's such a small entry point that like I feel a lot of people could enjoy that.
Speaker 4:
So yeah, it's like a, it's like a bag of chips.
Speaker 1:
Right.
Speaker 3:
Or you'd be surprised how people are very protective of their bag of chip money. Well, like I could buy a bag of chips for that.
Speaker 1:
Well, once you start, you go both ways money. I don't know. Once you start creeping in a cup of coffee money, then you're kind of making a difference in someone's life. No, i'm kidding, it's just before we grab. What was that? I'm sorry.
Speaker 3:
I was just saying. it's true, it's a lot of people think that way.
Speaker 1:
I mean, I don't like any games, but I still do Or coffee, yeah. That's true, Josh. before we head into the final bite of the night, did you have any last questions while you were, you know, having fun relieving?
Speaker 5:
No, no, i'm kidding, okay.
Speaker 4:
Okay, wait, i was so, lime, you did say you like Yakuza, right? Did you see the trailer for the new one that's coming out?
Speaker 3:
Yeah, and I saw that it was called Gaiden, which?
Speaker 4:
I had Yeah Gaiden.
Speaker 3:
Right, i was looking that up. I'm like okay, so no Ninja Gaiden, right. Right, this is the word I've heard before. What does it actually mean? It means side story, right? So Oh really It's saying that this is not part of the main series. I thought that was really interesting because I mean, that's why it's like a dragon, but well like a so Oh, they had the rebranded anyway. My knowledge, like a dragon has always been, has been what's always been called in Japan Right Yeah, yeah. So that's just kind of like saying this we just called it in America what's always been called Right Yeah.
Speaker 5:
So they pulled a resident evil where resident evil did a resident evil seven. Bio hazard is what they called it in the West, whereas in the East they called it bio hazard, resident evil, because it's always been called something different in the West and East. So they decided, capcom decided that they were going to converge and just be like all right, we're going to call it one thing And that's what Yakuza has done now with like a dragon, where the rest of the Yakuza games in the West are now going to be called like a dragon. So the guidance thing I don't know if it's actually going to be canon or not, because I would assume.
Speaker 3:
I would assume not canon, especially from what we saw in that trailer, Because it looked like he wasn't the same person.
Speaker 5:
Well, and it's like supernatural, Like he's got weird.
Speaker 4:
It's always been kind of like that You're ripping people around, right, i was like, but when they?
Speaker 5:
originally announced this game. when they announced the man with no name, it was supposed to be what Kazuma was doing After like in between six and seven seven Yeah. Right. So I don't know if this is going to be like a side story, non-canon, what if? of what he was doing, or if it's actually going to be canon. I'm really interested in that.
Speaker 4:
I feel like it is going to be canon, though, because it's just, you know, i don't know, it's just something to tell me it's going to be canon.
Speaker 5:
But how are they going to explain that, like he's got supernatural abilities?
Speaker 4:
It wasn't really like. I thought it was like a weapon.
Speaker 5:
You didn't see like.
Speaker 4:
I thought it was like a weapon And you know like when.
Speaker 2:
Curious like it's fire. Yeah, Energy tendrils.
Speaker 3:
Yeah, but it was a little bit like like in the last game.
Speaker 5:
Well, i was wondering that, I was wondering that.
Speaker 3:
So yeah, we'll see.
Speaker 5:
It's interesting. I'm so auxiliary to Yakuza because my fiance has been playing them and I've just watched, so I'm so like second party to it.
Speaker 3:
But the stories in them are just so well done And dude, the music there is literally a scene in Yakuza 6 where a baby gets thrown like a football between six people.
Speaker 5:
It's fantastic.
Speaker 4:
The music for that game to never misses, even in the trailer. The trailer had good music.
Speaker 5:
I just I don't even care about the music? I don't. I'm talking about a baby being thrown like a ball. I want to talk about the music, but yeah, those games are great.
Speaker 1:
I might have to jump on board. I've never played a single one of them.
Speaker 4:
Dom's been trying to get me on them. I don't think you're going to like them. They're very long.
Speaker 5:
Yeah, they are long.
Speaker 1:
Well then, i can't do it. I don't have the attention. Yeah, what were we talking about, josh bucket? I know, i know. I got Other side, other side, there we go, there we go. No, but that's okay.
Speaker 4:
It looks like from my perspective.
Speaker 1:
All right. Oh, look at that. We're playing sound bites, ladies and gentlemen. Oh, I don't have a sound effect, you know for that. All right, so sound bites is basically what it sounds like. I'm going to play a sound. You're going to guess what it is. This is open forum. If you know the answer, yell it out.
Speaker 2:
You yell.
Speaker 1:
You just yell it out and I try to guess it the best I can when I see the green light. Okay, there is a theme for today. The theme is basically I'm just going to say it beginnings, the beginning, the opening. Okay, that is the theme, so without further. I don't want to get sued, so I'm not going to say this is going to say that Yeah, that's fine, here we go. I only have 10 sounds for today. Okay, all right, here we go. Number one When you know it, yell it out. Oh shit, That was so close.
Speaker 4:
Shit, i was close.
Speaker 1:
That was so close.
Speaker 4:
I think, josh, i really don't know.
Speaker 1:
I'll go back, i think.
Speaker 4:
Josh started it.
Speaker 1:
I'm going to go with Josh Josh first, but as we always do on bucket bites when I'm editing the show, i will fix it if somebody else did win it. Fix it in post?
Speaker 5:
Yes, Thank you.
Speaker 1:
All right, that one was queued up There. We go. Perfect, all right. Sound number two.
Speaker 5:
PlayStation, psp, shit Alright.
Speaker 1:
All right, so You never had a PSP or played it.
Speaker 3:
I went straight to Vila.
Speaker 5:
Did you? oh, vita, vita was great, to be fair.
Speaker 1:
Yeah, yeah, all right, here we go. Sound number three catching.
Speaker 4:
Yes. All right Vacular remember that I like woke up something in my brain.
Speaker 1:
Yeah, i Don't. I don't. I feel like for some reason, my kids destroyed every DS that they had, so, like I have a negative connotation with that sound effect, how do your kids have DS? We had a DS, we had two of them. We had two of them my daughter had one that bees. He's asking why oh, i don't know because we had them. I just remember them playing it and breaking all my daughter mostly not them, i should say my daughter, but okay, i let my play.
Speaker 3:
I let my two-year-old play smash on my 3ds Everyone small.
Speaker 5:
I'm just confused, cuz I was like I had a DS when I was like 14. Like how did you?
Speaker 1:
have a kid with the DS. I mean, hand me downs, bro. You just fair enough. All right, here we go.
Speaker 3:
Who be soft?
Speaker 4:
Good guess that sounded very familiar.
Speaker 5:
I will play oh my god, oh my god, i'm gonna, i'm gonna get so mad when I know it.
Speaker 4:
Oh no, i have not heard that line on the board here.
Speaker 1:
I'll play it again, just so everyone can like hate themselves. They're not figuring it out right away.
Speaker 5:
Excellent, good job that is such a that era sound effect, you know right. Oh, absolutely, i was like it's not PlayStation 2. It's not GameCube. I'm like what, like, what is it? It's not Xbox.
Speaker 3:
Yeah, I was. I was imagining Rayman, which?
Speaker 5:
I don't know if that's accurate or not.
Speaker 3:
But that's what, that's the sound back, that's the idea that came up.
Speaker 1:
Interesting. I mean, maybe it was Rayman on, i'm assuming Rayman was that's why I was.
Speaker 3:
That's why it's one.
Speaker 1:
Yeah, interesting like.
Speaker 2:
I always.
Speaker 3:
Here we go In your psychology here we go.
Speaker 5:
Oh.
Speaker 1:
Yeah, what did Dom say?
Speaker 2:
I'd say nothing So it's not a GM it is MGM. Yeah, I'm gonna give it. I'm gonna line head level. You would have had a first no lime said, lime said MGM and.
Speaker 1:
I Agreed. Yeah, okay, all right, cool, excellent. Good job guys.
Speaker 5:
Number six I Fishin one that was lime, that was lime.
Speaker 3:
We hold on. I said to though.
Speaker 1:
Station one. It was PlayStation 2. You were right, sir.
Speaker 4:
I said one.
Speaker 1:
You jumped in before I did anyway so, yeah, you had it All right, here we go. Hopefully I can suit DHS. That's what you gotta be careful with. I agree. I was like I, someone's gonna get it. I just, you know, here we go, we've got. I've only got three more guys, three more and right now. Oh, i like how I put instead of Josh, i wrote THX. All right, we got a tie so we could have a three-way if Dom gets the next three. Oh, oh, that's that's. that's that's dirty. All right, here we go.
Speaker 4:
I.
Speaker 2:
Said 360.
Speaker 1:
I gotta give it to Josh. I got the Josh All right.
Speaker 5:
I learned from the PlayStation 2 mistake.
Speaker 1:
There's two more. Lime needs one more to tie it up. If Josh gets this one, he clinches the W.
Speaker 5:
Oh.
Speaker 1:
Here we go. Yeah, come what? the fuck bro? That's insane. It it was the Capcom, specifically for NES sorry, i love well, super NES.
Speaker 5:
Yes, that's sorry. I love, i love make man.
Speaker 1:
All right, if Dom gets the last one, he gets five points All right. I'm gonna step out.
Speaker 5:
Okay, i'm gonna leave this one to Dom.
Speaker 1:
And if lime gets it, it's worth three. It's got, it's it, it's only worth one.
Speaker 5:
I, i'm over here, i'm not even gonna.
Speaker 1:
All right, here we go. Dom for five, lime for three, here we go. Oh my god, josh, who was it that was like? at the same time, bro, that was insane.
Speaker 5:
They both said it at the exact same time, right.
Speaker 1:
I think what we should do is a lime plus three, a Dom plus five. That's what I think.
Speaker 4:
Oh wow, first time.
Speaker 1:
And then I'll edit it and post, if it's the other way.
Speaker 5:
No, I think that was.
Speaker 1:
I've never seen it like The one other time. It was that close. There was literally a one-frame difference between the two names, so I was able to like figure it out, but that one might be.
Speaker 5:
Might be on the spot that might be on the spot.
Speaker 1:
So excellent, that was sound bites. I only had 10 for you today, so I appreciate you guys playing along. It's fun. before we wrap up the show today, mr Lime, we've been pegging you with a lot of questions, so I always like to Let you peg us with questions if you so wish. so if you have any questions for bucket bites or us Individually, or Josh is that you know from suggestive gaming, you know he's a big, famous youtuber, so Mr YouTube man. Yeah, he's the two, he's, he's, he's a daddy daddy youtuber, whatever daddy, daddy G.
Speaker 2:
Yeah, daddy G.
Speaker 1:
That's what we call him. But you know, seriously, if you have any questions for us at all, you don't have to. I just like to throw it out there.
Speaker 3:
Here's what I want to know. Well, i know what characters you all play the Rangers or Bard Bard. Bard, you be good, oh and.
Speaker 1:
D&D. Oh Man, i Shit, so I always. The first two times I played, i was a bard and I was a shitty bard. It's all about that.
Speaker 3:
What's the man? have you guys ever played Kingdom of Loading? they have a moxie. It's all about that moxie baby.
Speaker 4:
You're like a tank roll who me is there a tank roll.
Speaker 1:
I'll be the tank roll. Yeah, I'm gonna be.
Speaker 4:
Theoretically, if I was there, i'd be the tank.
Speaker 1:
Yeah yeah, i was. Oh shit, I don't remember what I was. Now I Like, i like that like semi-magical kind of roll, but it's not too Fuck, i can't remember what it was. Now, that's how, that's how, like out of touch and out of tune I am from playing.
Speaker 2:
Yeah, I want to.
Speaker 1:
I want to. Oh my god, what is it called dying? That's me, that's a hundred percent me.
Speaker 3:
See if I can show you. This is one of the guys that. So when I 3d, printed him.
Speaker 1:
That was pretty printed in, wow.
Speaker 3:
Yeah, so this was 3d printed. So when I printed him, he he was actually had an error and his stomach didn't print fully. Sorry, okay, his stomach didn't print. Oh I see, i sculpted guts.
Speaker 1:
That's awesome.
Speaker 3:
Wow, that is fantastic. That was that's my favorite one.
Speaker 1:
Excellent doubt. That was slick. How many of those you got in the in the desert there or the oh, I like that guy.
Speaker 4:
I see him a little bit.
Speaker 3:
First, the first thing I ever painted. I got this guy from the dollar store. This is Mike was out ski.
Speaker 1:
That's great anyway.
Speaker 3:
I was inspired by watching a lot of youtubers. Yeah, that's, that's what got me into it.
Speaker 1:
Hell yeah, but to answer your question. It was a warlock for me, that's why I? was in joint playing. I.
Speaker 3:
Know lots of people like warlock. Warlock is strong and fun.
Speaker 1:
I just like the the range Cool. Well, before we wrap it up for the night, the tape, i'm gonna give you the floor. The floor is yours to you know. Talk about your socials, your streams, your games, your You know what other dark, deep, dark secrets you have. Feel free to lay them out out, you know.
Speaker 4:
The stage is yours.
Speaker 3:
We okay. So yeah, i'm lime blossom and I'm making a game called you have no time. It's an action puzzle game. You can find it on steam. I'd appreciate it if you wish listed it, because that lets steam know that you care. And If you're interested in watching me Make maps or play other people's levels, i'll probably be doing that on twitch. I'm lime blossom over there and I'll be talking about my progress on Twitter, which I think I'm also line blossom over there, so Line blossom everywhere. Oh, and if you like D&D minis, i'm lime blossom on Instagram.
Speaker 1:
Is that what you mostly post down? there is just your mini, yeah.
Speaker 3:
Entirely just many Mm-hmm. That's what my Instagram is for.
Speaker 1:
I gotta ask you What do you know? What's the website where you can actually like kind of configure your little 3d guy and then like they put it together? You know what I'm talking about.
Speaker 5:
Yeah, you're a forge. Yeah, you're a forge, yeah, yeah.
Speaker 1:
How do your little 3d people compare to? have you ever like tried that out, that service?
Speaker 3:
I have painted somebody's hero forge miniature before, okay, and I would say that the Quality compared to printing off my own, because there are tears for hero forge Okay the tier that they printed out wasn't as good as what I can print out, so the less. The lower tier probably isn't quite as high quality, but it does. Let you Make whatever you want like you can put whatever weapon together with whatever wardrobe you want, it's. It's easy to customize your character and that's not easy to do if you want to do it through like blender or something.
Speaker 1:
Right, oh for sure, oh for sure, right, that that was just something out, just to kind of get people like my wife and my, my daughter, kind of like on board, like hey, let's like like we got, you know, we got the dice, we got all this other stuff. So like like the excitement was there and then, like it, you just haven't, i can't DM, so Like sure, if, if you do hear a forge, i can print it for you.
Speaker 5:
I got one here. This was before I had a resin printer.
Speaker 1:
Wait, is that?
Speaker 2:
FDM This is FDM I.
Speaker 5:
Yeah, i had a. I printed it resin, this exact same model, but I don't, i can't find it.
Speaker 3:
But This was a larger. That looks good for FDM. That looks good Yeah.
Speaker 5:
Yeah, it's not bad.
Speaker 1:
Yeah, not sponsored, by the way.
Speaker 4:
3d printers scare me. No, no, it's just things we like to do.
Speaker 1:
Hell yeah, man, we gotta talk about what we want. Yeah, get on here. Here a forge.
Speaker 5:
Yeah, here a forge, come on.
Speaker 1:
So, uh, I'm definitely gonna be hitting you up about um Doing some DMing, maybe doing a one off time Fine. I sorry, dom, you're not invited. I mean you're invited if you come here, by all means.
Speaker 2:
Yeah, I'm just gonna get a plane right over there, i'm just flying.
Speaker 1:
Hey, just ask daddy g to cover that flight ticket, you'll be good.
Speaker 5:
Hey, you can stay in one of my closets.
Speaker 4:
All right Dom, here's your room.
Speaker 5:
It's a little It is, but that's a problem awesome, well, cool.
Speaker 1:
Um, mr Lime, as I've been calling you all day. I really appreciate you coming on.
Speaker 4:
Senior blossom.
Speaker 1:
Yeah, senior blossom, i like that. That's way better than anything I've said today. Uh, no, really appreciate you answering and talking to me at the show and, um, coming on, coming on bucket bites and We'll be live next week. No guests next week. Actually, i lied. We'll have Henry from dark fusion back on, uh, and maybe brian, maybe, i'm not sure. So, um, that'll be a. As well, oh go ahead Dom.
Speaker 4:
Is there gonna be a bucket bites easter egg in your game?
Speaker 3:
You know what? I haven't put any easter eggs in my game yet. You guys might be the first.
Speaker 1:
Yes, well, we have a 3d model that we could send you of the bucket bite head or bucket bot, this little guy. You could throw a bomb in his head or something, i don't know. Not joking, dom, that was good, i don't know. Uh, no, seriously, thank you for coming on, uh, you're always welcome to come back If you ever want to like, when the game releases or anything like that, as long as the head's on. Uh, don't tell me now while we're out here, because I don't want you to hurt.
Speaker 3:
Oh, i did, though, so okay, good, well, fantastic. Uh, we'll be back again next week. Oh, go ahead, good, yes, sorry, i'm just, i'm just. I'm just putting this out here, but we should probably go grab a drink.
Speaker 5:
I was, and actually I was gonna say that like we definitely need to meet up some somewhere, absolutely, let's do that.
Speaker 1:
Well, we're all local, so it's easy peasy. Lemon squeezy, yeah. So, dude, shut up. Don't laugh at me, dude, because I'm making.
Speaker 5:
Dom you could, but also dom you couldn't even meet up, you couldn't drink. Yeah, so it's fine.
Speaker 4:
Now, that would look weird.
Speaker 5:
Yeah yeah, yeah oh, have you?
Speaker 1:
have you ever heard of? uh, did you talk to the guy from psvr At all? because you guys were kind of in that same neck of the woods at the midwest gaming classic.
Speaker 3:
Was I? I don't. I think you're on the.
Speaker 1:
I think you were actually in the other side. He was the. He has a like a vr like bar type thing in Milwaukee.
Speaker 2:
Oh, yeah, yeah, yeah, but it's not like he doesn't have, he doesn't have alcohol. I I I tried talking him in two weeks and no, but uh anyways he might be on the show at some point, Anyways.
Speaker 1:
I appreciate everyone for coming to hang out. I really do appreciate you, mr Lime, for coming to hang out with us being on the show And, um, we'll be live next week friday with henry from dark fusion, uh, and also announcing our june game of the month, since we haven't done that yet, um, until next time. I'm ryan, that's josh, that's dom and mr Lime, we'll check you out next time. This is bucket bites Goodbye. Bucket bites is recorded in front of a live twitch audience over at twitchtv slash bucket bites. You can also find us on our link, tree link, tr dot, ee. Slash bucket bites, where you can find all of our social medias and Also some merchandise, and the newly founded wwwbucketbitesgg. That's where you can listen to all of our podcast episodes in your web browser. Stay tuned for a quick sneak peek at what's going to be Given to our patreon supporters for a little bit of extra content this week. We like to record before and after the episodes So you can just kind of see what goes on before the shows. Thank you for listening. I'm papa. Goodbye.
Speaker 3:
I mean speaking of which They were like I can't remember. Uh, in in the show they said indie game publisher and i'm like that is an oxymoron. Literally, that's true, Yeah not be indy if you have a publisher. As far as I know, at least, that's what it used to be.
Speaker 5:
It's a point That's yeah, that's true, it's a point, that is a very good point.
Speaker 1:
I read an article just uh yesterday about how A lot of people refer to like just pixel art style games, even as indie games. Regardless of the game, they're an act by multi-million dollar companies and publishers. Yeah, it's kind of funny.
Speaker 5:
That's why I like the a's. I like, you know, single a, double a, triple a, hmm.
Speaker 3:
Yeah, yeah, so you can see you think more about the budget versus right, yeah.